Lead UI/UX Designer for Unity Open-World Game

Triband

København

Vor Ort

DKK 480.000 - 640.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Private health insurance
Professional development budget
Daily lunch with options

Zusammenfassung

Triband, an award-winning studio in central Copenhagen, is seeking a UI/UX Designer to own the UI/UX for our ambitious open-world game. You’ll shape the interface aesthetic and player experience from ground up, as the first dedicated UI/UX designer on the team.

You’ll implement designs in Unity, collaborate with designers and programmers, and help bake accessibility and a playful, cohesive visual language into the game as it grows.

Qualifikationen

  • Experience owning UI/UX end-to-end from flow to final implementation.
  • Strong Unity implementation skills and in-engine work.
  • Proficiency in Illustrator.
  • Experience mocking up interactive flows in Figma, Miro, or similar.
  • Enjoy working within an existing visual style rather than starting from scratch.
  • Shipped a mobile game with responsive/adaptive interfaces.
  • Strong eye for color, shapes, contrast, and readability.

Aufgaben

  • Own the full UI/UX pipeline for the game: flow, wireframes, mockups to final in-engine implementation (Unity).
  • Design and build UI elements like menus, icons, HUDs, and input controls that are clear and playful.
  • Bake in accessibility design and settings from the start.
  • Create dynamic transitions and animations that make the UI feel alive.
  • Implement your designs solidly in Unity (not just hand off).
  • Collaborate with designers and programmers to keep UI sound and fun.
  • Maintain a consistent visual language and UI standards as the game grows.

Kenntnisse

UI/UX ownership
Unity implementation
Illustrator
Figma/Miro prototyping
Visual style adherence
Mobile game UX
Color/contrast readability

Tools

Unity
Illustrator
Figma

Jobbeschreibung

Triband, an award-winning studio in central Copenhagen, is seeking a UI/UX Designer to own the UI/UX for our ambitious open-world game. You’ll shape the interface aesthetic and player experience from ground up, as the first dedicated UI/UX designer on the team.

You’ll implement designs in Unity, collaborate with designers and programmers, and help bake accessibility and a playful, cohesive visual language into the game as it grows.

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