Lead Graphics Programmer — Glacier Rendering & Pipeline Ownership

IO Interactive A/S

København

On-site

GBP 70,000 - 110,000

Full time

14 days+

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Job summary

IO Interactive in the United Kingdom seeks an experienced Graphics Programmer to own our rendering systems and drive the graphics pipeline across multiple projects, including console generations. You will inherit Glacier-based code and push stability, performance, and visual quality from day one.

You will write robust C++ code, profile and optimize for CPU and GPU, and collaborate with engine teams to improve data flow, memory management, and rendering integration.

Qualifications

  • Shipped at least one AAA title as a graphics programmer.
  • Strong C++ programming at engine level.
  • Expertise with graphics APIs and shader programming.

Responsibilities

  • Own and maintain rendering systems and graphics pipelines across multiple projects and console generations.
  • Write robust, performant C++ code for Glacier engine core.
  • Profile, debug, and optimize rendering performance on CPU and GPU.
  • Collaborate with engine teams to improve data flow, memory management, and rendering integration.
  • Implement and optimize advanced rendering techniques for complex scenes and effects.
  • Maintain and strengthen rendering architecture as projects move to production.

Skills

AAA title experience
C++ expert
DirectX
Vulkan
Shader programming
Performance profiling
Cross-platform
Ownership

Job description

IO Interactive in the United Kingdom seeks an experienced Graphics Programmer to own our rendering systems and drive the graphics pipeline across multiple projects, including console generations. You will inherit Glacier-based code and push stability, performance, and visual quality from day one.

You will write robust C++ code, profile and optimize for CPU and GPU, and collaborate with engine teams to improve data flow, memory management, and rendering integration.

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