Senior Voxel Artist (Stylized Games | Creative Development)

Jobgether

Deutschland

Remote

EUR 55,000 - 85,000

Full time

33 hours ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Flexible contract options
Creative ownership
Artistic freedom
International collaboration
Long‑term opportunities
Annual team retreats

Job summary

Jobgether is seeking a Senior Voxel Artist (Stylized Games | Creative Development) based in Germany for a remote-first team. You will shape distinctive voxel worlds across characters, creatures, props, and environments, driving visual storytelling with strong silhouettes and color palettes.

You will collaborate with directors and artists to refine concepts into production‑ready assets, exploring innovative voxel techniques while maintaining consistency and quality across projects.

Qualifications

  • 5+ years of professional game art experience.
  • Portfolio demonstrating high‑quality voxel art and strong visual design.
  • Excellent understanding of silhouettes, proportions, and color theory.
  • Proficiency with voxel tools such as MagicaVoxel, Blockbench or equivalent.
  • Experience creating assets for real‑time game engines.
  • Ability to develop cohesive asset collections with a strong visual identity.

Responsibilities

  • Create high-quality voxel characters, creatures, environments, props, and other stylized assets for game projects.
  • Establish distinctive visual styles and cohesive world aesthetics.
  • Translate early ideas into production‑ready assets.
  • Collaborate with art directors and other disciplines to align vision with production needs.
  • Contribute to art style guidelines and reusable workflows.

Skills

Voxel art
Portfolio
Unity
Unreal Engine
MagicaVoxel
Blockbench

Tools

Unity
Unreal Engine
MagicaVoxel
Blockbench

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Voxel Artist (Stylized Games | Creative Development) based in Germany.

As a Senior Voxel Artist, you’ll help shape distinctive game worlds by transforming simple geometric forms into expressive characters, imaginative environments, and memorable visual experiences. You’ll combine exceptional artistic craftsmanship with creative exploration to develop original visual identities and cohesive stylized worlds. Working across characters, creatures, props, and environments, you’ll establish strong silhouettes, appealing proportions, and compelling color palettes that bring each asset to life. You’ll collaborate with art directors, concept artists, environment artists, and technical artists to turn early ideas into polished, production‑ready content. This hands‑on role offers significant creative ownership, the freedom to experiment with voxel aesthetics, and the opportunity to influence the artistic direction of game development projects. You’ll join an international, remote‑first team focused on quality, collaboration, and continuous creative growth.

Accountabilities
  • Create high-quality voxel characters, creatures, environments, props, and other stylized assets for game development projects.

  • Explore distinctive visual styles, proportions, silhouettes, color palettes, and geometric approaches to establish memorable artistic identities.

  • Develop creative concepts that bring personality to characters, depth to environments, and consistency to entire game worlds.

  • Translate early‑stage ideas and visual explorations into polished, production‑ready assets.

  • Establish and maintain consistent voxel art principles covering scale, proportions, geometry density, color, materials, and detail.

  • Ensure assets remain readable, expressive, and visually appealing from different viewing distances.

  • Experiment with innovative approaches that extend voxel aesthetics beyond conventional block‑based designs while preserving their distinctive appeal.

  • Balance simplicity, personality, charm, and visual storytelling to create engaging stylized content.

  • Optimize voxel assets for real‑time game development, considering technical constraints and performance requirements.

  • Collaborate with art directors, concept artists, environment artists, and technical artists to align creative vision with production needs.

  • Participate in artistic reviews, feedback sessions, and visual development discussions to continuously improve quality.

  • Contribute to reusable workflows, production guidelines, and art style standards that support efficient and consistent asset creation.

  • Proactively suggest creative ideas that strengthen the visual identity and overall quality of the project.

Requirements
  • At least 5 years of professional experience in game art, voxel art, stylized 3D art, or a closely related discipline.

  • An outstanding portfolio demonstrating high‑quality voxel art, original concepts, and strong visual design skills.

  • Excellent understanding of silhouettes, proportions, shape language, color theory, and visual composition.

  • Strong proficiency in voxel creation tools such as MagicaVoxel, Blockbench, or equivalent software.

  • Ability to create both individual assets and cohesive collections that share a distinctive and consistent artistic identity.

  • Strong artistic intuition for appealing characters, imaginative environments, memorable visual concepts, and effective visual storytelling.

  • Experience creating and optimizing assets for real‑time game engines.

  • Ability to independently explore visual concepts and transform creative ideas into production‑ready content.

  • Strong creativity, attention to detail, problem‑solving abilities, and a collaborative approach to working with multidisciplinary teams.

  • Fluency in English, with the ability to communicate creative ideas and incorporate feedback effectively.

  • Experience contributing to original game intellectual property or early‑stage visual development is an advantage.

  • Additional strengths in character design, creature design, stylized world‑building, Unity3D, Unreal Engine, procedural voxel generation, shaders, or material workflows are desirable.

  • Familiarity with pixel art, retro‑inspired aesthetics, or combining voxel art with other stylized 3D techniques is beneficial.

  • Experience developing art style guides and maintaining visual consistency across larger projects is a plus.

Benefits
  • Fully remote work: Work remotely within an international team.

  • Competitive compensation: Compensation is described as competitive, although a specific salary range is not provided.

  • Flexible contract options: Flexibility in employment or contract arrangements, subject to the agreed terms.

  • Creative ownership: Help shape distinctive visual identities and contribute original ideas to game development projects.

  • Artistic freedom: Explore new concepts, experiment with voxel aesthetics, and influence creative direction.

  • International collaboration: Work alongside experienced artists and creative professionals across disciplines.

  • Long‑term opportunities: Build lasting collaborations and continue developing your professional skills.

  • Supportive team culture: Participate in annual team retreats and work in an environment that values creativity, collaboration, and artistic quality.

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