Senior VFX Artist (Stylized Games | Unity3D)

Jobgether

Deutschland

Remote

EUR 60,000 - 90,000

Full time

33 hours ago
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Benefits offered by this job

Fully remote work
Competitive compensation
Flexible contract options
Long-term collaboration
Creative ownership
Experienced collaborators
Studio retreats

Job summary

Jobgether is representing a partner company seeking a Senior VFX Artist (Stylized Games | Unity3D) based in Germany. You’ll create expressive, real-time visual effects for combat, abilities, and environments, delivering high-quality, in‑engine results while balancing aesthetics and performance.

You will collaborate with art directors, designers, and engineers, owning effects from concept to polish, and helping shape production standards.

Qualifications

  • Minimum 5 years professional experience as a real-time VFX Artist.
  • Experience contributing to commercially released games.
  • Outstanding portfolio or VFX reel demonstrating polished in-game effects.
  • Proven expertise in stylized VFX with timing, shape language, color, and composition.
  • Excellent understanding of animation principles, readability, and gameplay readability.
  • Proficiency in Unity3D particle systems, shaders, materials, and real-time VFX workflows.

Responsibilities

  • Create high-quality, stylized real-time visual effects for gameplay, combat, and environments.
  • Develop distinctive effects using shape language, color, timing, motion, and composition.
  • Ensure effects communicate gameplay information clearly with readability and responsiveness.
  • Refine anticipation, impact, follow-through, and recovery for player feedback.
  • Implement effects in Unity3D using particle systems, shaders, textures, and other techniques.
  • Optimize particle counts, overdraw, shaders, and textures for performance across platforms.
  • Collaborate with art directors, designers, animators, and engineers to translate direction.
  • Resolve rendering challenges and develop reusable assets and efficient workflows.
  • Participate in VFX reviews and provide constructive feedback to peers.
  • Take ownership from concept to final polish and improve visuals and production efficiency.

Skills

Real-time VFX
Unity3D
Shader Graph / HLSL
VFX portfolio
English fluency
Mobile VFX experience
Team collaboration

Tools

Unity3D Particle Systems
Shaders
Textures
Flipbooks
Mesh particles
Houdini
EmberGen

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior VFX Artist (Stylized Games | Unity3D) based in Germany.

As a Senior VFX Artist, you’ll create expressive, polished real-time visual effects that bring gameplay to life and make every interaction feel impactful and rewarding. You’ll work across combat, character abilities, and environmental effects, combining artistic creativity with technical precision to deliver distinctive visual experiences. You’ll play a key role in shaping visual quality, ensuring effects communicate gameplay clearly while maintaining strong artistic consistency and performance. Collaborating with art directors, game designers, technical artists, and engineers, you’ll transform creative concepts into high-quality in-engine results. This is a hands‑on senior role offering substantial artistic ownership, opportunities to influence production standards, and the chance to contribute to an international game development environment. The position is fully remote, with long‑term collaboration and opportunities to grow professionally.

Accountabilities
  • Create high-quality, stylized real-time visual effects for gameplay, combat, character abilities, and environments.
  • Develop visually distinctive effects using compelling shape language, color, timing, motion, and composition while maintaining a cohesive artistic direction.
  • Ensure effects communicate gameplay information clearly, balancing visual impact with readability and responsiveness.
  • Refine anticipation, impact, follow‑through, and recovery to deliver satisfying and intuitive player feedback.
  • Implement effects directly in Unity3D or comparable game engines using particle systems, shaders, textures, flipbooks, meshes, trails, and other real‑time techniques.
  • Optimize particle counts, overdraw, shaders, textures, and other performance‑sensitive elements to meet quality and performance requirements across target platforms.
  • Collaborate with art directors, game designers, animators, technical artists, and engineers to translate creative direction and gameplay requirements into effective visual solutions.
  • Work closely with technical teams to resolve rendering and implementation challenges and develop reusable assets, templates, and efficient production workflows.
  • Participate in VFX reviews, contribute to artistic quality standards, and provide constructive feedback to other artists when needed.
  • Take ownership of assigned effects from initial exploration and concept development through implementation, iteration, and final polish.
  • Proactively identify opportunities to improve visual quality, gameplay feedback, and production efficiency.
Requirements
  • At least 5 years of professional experience as a real-time VFX Artist in game development.
  • Experience contributing to commercially released games.
  • An outstanding portfolio or VFX reel demonstrating polished, high-quality in‑game effects and strong artistic judgment.
  • Proven expertise in creating stylized visual effects with appealing timing, motion, shape language, color, and composition.
  • Excellent understanding of animation principles, visual hierarchy, and gameplay readability.
  • Proficiency in Unity3D particle systems, shaders, materials, and real‑time VFX workflows, or comparable experience with another game engine.
  • Practical experience creating textures, flipbooks, mesh particles, trails, and shader‑driven effects.
  • Strong understanding of real‑time rendering, performance optimization, and the technical constraints of interactive environments.
  • Ability to independently develop visual effects from initial exploration through final in‑engine implementation.
  • Strong attention to detail, creative problem‑solving skills, and the ability to balance artistic ambition with technical requirements.
  • Excellent communication skills and fluency in English.
  • Experience with stylized mobile games, pixel‑inspired or simplified aesthetics, or expressive combat and character effects is an advantage.
  • Additional skills in Shader Graph, HLSL, custom shader development, Houdini, EmberGen, or other VFX creation tools are desirable.
  • Knowledge of mobile GPU optimization, experience mentoring artists, contributing to VFX quality benchmarks, or working in a co‑development environment is also beneficial.
Benefits
  • Fully remote work: Join an international team in a remote‑friendly working environment.
  • Competitive compensation: Compensation is described as competitive, with specific salary details not provided.
  • Flexible contract options: Opportunities to discuss arrangements suited to the role and collaboration.
  • Long‑term collaboration: Contribute to ongoing game development projects with opportunities for continued professional growth.
  • Creative ownership: Influence the artistic direction and quality of impactful real‑time visual effects.
  • Experienced collaborators: Work closely with VFX artists, technical artists, and creative directors.
  • Supportive studio culture: Participate in annual team retreats and collaborate within a team focused on artistic quality and professional development.
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