Senior Unreal Engine C++ Generalist

Impleo

Deutschland

Remote

EUR 70,000 - 110,000

Full time

2 days ago
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Benefits offered by this job

Fully remote (Germany)
Flexible hours
Paid overtime
Hardware budget for ergonomic setup
Growth allowance for courses/books
Focus days for learning
Yearly team gathering
Annual salary review with 2% raise

Job summary

Impleo is seeking a Senior Unreal Engine C++ Generalist to help build a factory game in Unreal Engine 5. The role covers gameplay systems, editor tooling, UI, and the build pipeline. You will work closely with design, art, and engineering and lead features end to end on a lean team.

The candidate should have strong C++ experience in Unreal, shipped titles, and hands-on editor tooling. Fully remote within Germany, with flexible hours and growth opportunities.

Qualifications

  • Professional C++ experience in Unreal Engine shipping features or tools.
  • Worked across several areas of an Unreal Engine game with minimal guidance.
  • 2+ shipped Unreal Engine titles and familiarity with factory/automation/build games.
  • Experience creating Unreal editor tooling such as Slate UI and editor widgets.
  • Owned features end to end on small teams; exposure to CI/CD or build tooling.

Responsibilities

  • Build gameplay features with design from concept to release.
  • Develop editor tools and workflows for designers and artists.
  • Identify and fix bugs and performance issues across the codebase.
  • Maintain the build, test and code-review processes.
  • Provide technical input during early design phases.
  • Share Unreal Engine knowledge across the team.

Skills

Unreal Engine
C++
Gameplay systems
Editor tooling

Tools

Slate UI
Editor utilities widgets
Blueprint integration

Job description

About the role

We're looking for a Senior Unreal Engine C++ Generalist to help build our next factory game in Unreal Engine 5.

You’ll work on whatever the game needs most: gameplay systems, editor tooling, UI or the build pipeline.

Our designers and artists build the game in Unreal every day, and the capabilities you expose to Blueprints decides how fast they can work.

You’ll join a new game team as one of its first engineers, working closely with the Engineering Team Lead, the Game Design department and the Art team.

Your responsibilities
  • Build gameplay features with game design, from the first design document to release

  • Write editor tools and workflows for designers and artists, and keep them working as the game grows

  • Find and fix bugs and performance problems anywhere in the codebase

  • Keep the build, test and review process healthy

  • Give technical input while designs are still being shaped

  • Improve the team’s knowledge of Unreal Engine specific quirks, tools, and features

About you

You will likely have:

  • Professional C++ experience in Unreal Engine, shipping features or tools that designers and other engineers depended on

  • Worked across several areas of an Unreal Engine game, and picked up unfamiliar parts of the engine without much hand-holding

In addition, you may have:

  • 2+ shipped game titles in Unreal Engine

  • Worked on, or are a fan of, factory, automation, or building games

  • Written Unreal editor tooling such as Slate UI, editor utility widgets or custom asset types

  • Owned features end to end on a small team, without a large studio around you

  • Worked on CI/CD, automated testing, or build tooling

What we offer
  • Fully Remote: We employ directly inside Germany

  • Flexible working hours!

  • Paid overtime, on the rare occasions it happens

  • A hardware budget to ensure you have the ergonomic setup and hardware you need to work comfortably

  • A monthly personal growth allowance for courses, books or other learning material

  • Focus days to research or learn new skills

  • A yearly team gathering to meet and collaborate in person

  • A yearly salary review to keep your pay in line with the market, and an automatic increase of 2% per year

Next Steps & How to Apply

The interview process

  1. A one-hour technical conversation with the Engineering Team Lead about work you have done

  2. A one-hour meeting with our HR and either our Founder/CEO or our Studio Producer, depending on availability, to assess shared values, how we will work together, and culture add

  3. A second technical round in a format we pick together, based on what we need to assess for the specific role, taking no more than 2-3 hours of your time in total

  4. A casual, unscored conversation with a group of people you’ll be working with closely to learn more about us and for the team to learn more about you

  5. An offer call

We give you a decision within a few working days of each stage, and we aim for the whole process from the first interview to an offer to take four weeks or less.

For this role:

  • The first technical conversation covers features and tools you've built

  • For the second technical round, we decide together on one of:

    • A walkthrough of a feature you built, in code you are able to show us

    • A take-home code review (you should not need more than two hours), with your feedback then presented in real time

    • A deep dive into an "interesting" piece of Unreal Engine, where you show how it works, what you’ve seen go wrong, and how you would utilise it better next time

We are happy to discuss any requested accommodation to the above process.

About us

We are a small indie studio that makes factory and automation games. We started with web games and found our success on PC. Our current 17 staff come from 5 continents, with a diverse range of experiences and backgrounds. We value direct communication and ownership over bureaucracy. We design for our players, in close collaboration with our community.

We work completely remote and in English; professional working proficiency is enough. We have critical meetings and collaborate with other staff during CET core working hours (approx. 11:00-15:00).

We welcome applicants of all backgrounds, genders, ages, abilities and identities, and we evaluate everyone on the same criteria.

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