Senior Game Designer - Systems & Economy

Softgames

Berlin

Remote

EUR 70,000 - 110,000

Full time

14 days+

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Benefits offered by this job

Remote-first, your way
Flexible hours
Generous vacation
Home office budget
Learning & development
Top-tier equipment
Meal allowance
Home office utility grant
Company swag
Annual company retreat

Job summary

SOFTGAMES is seeking a Senior Game Designer (Systems & Economy) to evolve progression, economy, events, and monetization for one or two live games with a loyal player base. You will own long-term design evolution, balancing player satisfaction and commercial performance, and you will work remotely with teams worldwide.

You will design, balance, and optimize economy systems, create engagement loops, and develop LiveOps events that align to boost retention and monetization.

Qualifications

  • 5+ years of experience designing and operating successful F2P mobile games.
  • Strong experience in systems design, economy design, progression design, and LiveOps.
  • Proven track record on casual or puzzle games.
  • Deep understanding of player motivation, retention mechanics, and monetization design.
  • Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.
  • Comfortable making decisions based on KPIs and player behavior.
  • Self-driven and proactive, with the ability to identify opportunities without waiting for direction.
  • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.
  • Excellent communication skills in English, both verbal and written.

Responsibilities

  • Design, balance, and optimize the game’s economy, progression, and reward systems.
  • Create engaging player motivation loops across events, features, and monetization.
  • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.
  • Design systems that improve retention, engagement, and monetization while preserving a great player experience.
  • Build and maintain economy models, balancing spreadsheets, and simulations.
  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities.
  • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.
  • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.
  • Drive feature and event improvements through continuous testing, iteration, and experimentation.
  • Clearly communicate design rationale, trade-offs, and recommendations across the team.

Skills

Systems design
Economy design
LiveOps
Data-driven decision making
A/B testing
KPI analysis
English communication
Owner mindset

Tools

Advanced spreadsheets

Job description

At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help evolve our leading games. You will own the long-term evolution of one or two existing games with a loyal player base, balancing player satisfaction, engagement, and commercial performance.

In this role, you will own the design and optimization of progression, economy, events, and monetization systems. Your mission is to continuously evolve these games by creating compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance.

*Qualified applicants will be expected to complete a design test.

This is a remote position.

Your Role
  • Design, balance, and optimize the game’s economy, progression, and reward systems.
  • Create engaging player motivation loops across events, features, and monetization.
  • Develop and maintain a cohesive ecosystem of LiveOps events, ensuring they work together rather than compete for player attention.
  • Design systems that improve retention, engagement, and monetization while preserving a great player experience.
  • Build and maintain economy models, balancing spreadsheets, and simulations.
  • Use data to identify player friction points, progression bottlenecks, and monetization opportunities.
  • Collaborate closely with Product, BI, UA, Art, and Development teams to improve game performance.
  • Analyze KPIs such as Retention, ARPDAU, Conversion, LTV, and Engagement to guide design decisions.
  • Drive feature and event improvements through continuous testing, iteration, and experimentation.
  • Clearly communicate design rationale, trade-offs, and recommendations across the team.
Your Profile
  • 5+ years of experience designing and operating successful F2P mobile games.
  • Strong experience in systems design, economy design, progression design, and LiveOps.
  • Proven track record working on casual or puzzle games.
  • Deep understanding of player motivation, retention mechanics, and monetization design.
  • Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements.
  • Comfortable making decisions based on KPIs and player behavior.
  • Self-driven and proactive, with the ability to identify opportunities without waiting for direction.
  • Ability to quickly understand new games, systems, and player audiences and take ownership when moving between projects.
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models.
  • Excellent communication skills in English, both verbal and written.
  • Passion for creating engaging and sustainable player experiences.
  • Proficient in using AI tools to improve productivity, analysis, and decision making.
Benefits

SOFTGAMES offers a competitive package, including:

  • Remote-first, your way — Work fully remote from wherever you do your best work, or drop into our modern Berlin office whenever you like. You choose
  • Flexible hours — Structure your working hours to your needs . No crunch culture. No overtime
  • Generous vacation — Time to recharge, wherever in the world you are
  • Home office budget — We fund your setup so your home office actually works for you
  • Learning & development — Training budget for everyone, whether you're deepening expertise or picking up something entirely new
  • Top-tier equipment — A high-spec laptop, ready to get your best work done
  • Meal allowance — A monthly budget dedicated to your lunches
  • Home office utility grant — We cover a monthly contribution toward your electricity and internet costs
  • Company swag — Hoodies, bags, mugs — the good stuff
  • Annual company retreat — At least once a year, the whole company comes together to connect, align, and celebrate. Our events in general are epic but our off-site Retreat is one of a kind.

At SOFTGAMES, we value a diverse and inclusive work environment where everyone's ideas are heard and valued. Join our dynamic team and be part of the exciting world of mobile gaming.

SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “ Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.

At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.

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