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Senior C++ Programmer (remote/onsite)

2K

Deutschland

Remote

EUR 55.000 - 75.000

Vollzeit

Vor 14 Tagen

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Zusammenfassung

Join a leading game development studio as a C++ programmer focusing on our advanced physics engine for entertainment and simulation. You will play a vital role in long-term projects, optimizing performance and enhancing internal systems in a collaborative environment, and contribute to innovative gaming solutions.

Leistungen

Flexible working hours
Language courses
Talent development program
Personal development program
Parental leave
Employee assistance program
Relocation assistance

Qualifikationen

  • At least 5 years of experience in C++ programming.
  • Proven track record in engine creation or modification.

Aufgaben

  • Improve proprietary C++ game engine and optimize performance.
  • Assist with build scripts and library integrations.
  • Take ownership of assigned projects with minimal oversight.

Kenntnisse

C++ programming
Memory management
Performance optimization
Problem-solving
Basic math knowledge

Jobbeschreibung

Role description

We are focused on creating a state-of-the-art, real-time, soft-body physics engine and making it widely available for entertainment and simulation purposes. Our most widely known product is our game BeamNG.drive, which is now available on Steam in Early Access.

In order to support our ongoing and future development plans, we are seeking an experienced programmer with C++ knowledge, who can work independently and be entrusted with long-term development projects.

Technical Responsibilities:

  • Immerse yourself in our proprietary C++ game engine, improve its internals in ways that are typically out of reach when using common engines.
  • Write simple code for long-term maintainability.
  • Be able to quickly learn new areas of code unsupervised as required for each task.
  • Optimize performance and reduce memory use, memory leaks and fragmentation, without resorting to lower quality of assets
  • Apply basic knowledge of linear algebra, vectors, and geometric principles if needed.
  • Assist with build scripts, library integrations and continuous integration.

Non-Technical Responsibilities:

  • Be active and participate in internal chat conversations, keeping track of those that may affect the engine development.
  • Take full ownership of the advancement of your assigned projects with minimal oversight.
  • Assist and guide other developers in the right direction, occasionally doing minor code reviews.

Requirements

  • Proven track record in creating or modifying custom engines.
  • Solid foundation in C++ programming, requiring at least 5 years of relevant experience.
  • Comprehensive understanding of memory management and optimization strategies.
  • Basic math knowledge required for game engine development
  • Knowledgeable about performance profiling and optimization tools.
  • Proven capacity to assume project ownership and drive initiatives to successful completion.
  • Participation in internal team communications, keeping track of engine-related conversations
  • Excellent problem-solving abilities and a knack for quickly assimilating new concepts.
  • Eagerness to learn and embrace the unique challenges presented by a physics engine simulation game: just like us.
  • Outstanding command of English, both spoken and written.

Nice to have

  • Willingness to provide programming mentorship and conduct code reviews.
  • Experience with fundamental multi-threading primitives.
  • Proficient in Linux programming and scripting.
  • Knowledge of CI, troubleshooting build issues, and integrating new libraries/platforms.

Benefits

  • Flexible working hours
  • Language courses
  • Talent development program (training budget, participation in seminars/conferences, etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)

Our recruitment process

Our recruitment process starts with an introductory call with our HR team, continues with a technical interview with Lead Game Engine Programmer and the Lead Rendering Programmer, and finally a stakeholder interview

About us

Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.

To minimize bias throughout the hiring process, please submit your application in English.

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