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Lead Technical Animator (f/m/d)

TN Germany

Düsseldorf

Vor Ort

EUR 60.000 - 100.000

Vollzeit

Heute
Sei unter den ersten Bewerbenden

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Zusammenfassung

An established industry player is seeking a Lead Technical Animator to join their dynamic team in Düsseldorf. In this pivotal role, you will spearhead the development of cutting-edge animation systems and techniques, ensuring the highest quality in-game animations that align with the artistic vision. You will lead a talented team, collaborate closely with various departments, and drive innovation within a AAA development environment. If you have a passion for animation and a strong background in game production, this is a fantastic opportunity to make a significant impact in the gaming industry.

Qualifikationen

  • 5+ years in a lead role in video game production with at least one AAA title.
  • Expertise in animation logic and 3D engine implementation.

Aufgaben

  • Lead and develop a team of Technical Animators and Artists.
  • Design and improve animation systems and pipelines.

Kenntnisse

Animation Logic
3D Engine Implementation
Team Leadership
Rigging Techniques

Ausbildung

Degree in Animation or related field

Tools

Animation State Machines
Node Graphs
Game Engines

Jobbeschreibung

Job Description

As our new Lead Technical Animator (f/m/d) at Ubisoft Düsseldorf, you will lead, motivate, and develop your team of Technical Animators and Technical Artists to enhance the visual and technical quality of our projects. You will be responsible for developing, supporting, and documenting our animation systems, rigging, pipelines, and techniques used by the Art, Technical Art, and Animation teams. Additionally, you will collaborate closely with the Animation Director, Art Director, and other leads to ensure high-quality in-game animations aligned with the artistic vision.

What you will do:

  • Build a strong and versatile team of technical experts within a AAA development environment
  • Design, implement, and improve animation state machines and runtime solutions
  • Develop, test, and maintain complex animation systems in collaboration with animators, gameplay programmers, and other team members
  • Identify inefficiencies and pipeline issues, and propose solutions
  • Improve tools and pipelines used for animation, rigging, and animation implementation in collaboration with engine programmers
  • Assist in the design, integration, and validation of animation assets
  • Guide and coordinate animation teams on demanding tasks

Qualifications

What you bring:

  • At least 5 years of experience as a senior or lead role during all stages of video game production, with at least one shipped AAA title
  • Excellent practical understanding of animation logic: node graphs, animation trees, and similar engine editors and technologies
  • High-level expertise in 3D engines and in-game engine implementation of animation features, including ragdoll physics

*Experience with character action-focused games is a plus

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary, and reasons for wanting to join us

Please provide a portfolio with examples of your previous work/projects. Ensure the link is working when applying. The portfolio should contain:

  • Scripts or application examples, code samples
  • Examples of rigs, visual effects, animation, procedural visualization
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