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ZEISS Group in Ulm is seeking motivated students to join Corporate Research and contribute to the development of in-house rendering and digital twin technologies. You will work on state-of-the-art GPU rendering features, physically based rendering, and shader pipelines using Vulkan and Slang within an interdisciplinary team.
As part of the team, you will gain mentorship from PhD-level researchers, have access to modern graphics hardware, and enjoy a flexible mix of remote and on-site work.
As a student, you work with your colleagues on an equal footing and create ideal conditions for your future career.
Step out of your comfort zone, excel and redefine the limits of what is possible. That's just what our employees are doing every single day – in order to set the pace through our innovations and enable outstanding achievements. After all, behind every successful company are many great fascinating people.
In a spacious modern setting full of opportunities for further development, ZEISS employees work in a place where expert knowledge and team spirit reign supreme. All of this is supported by a special ownership structure and the long-term goal of the Carl Zeiss Foundation: to bring science and society into the future together.
Join us today. Inspire people tomorrow.
Diversity is a part of ZEISS. We look forward to receiving your application regardless of gender, nationality, ethnic and social origin, religion, philosophy of life, disability, age, sexual orientation or identity.
At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. We are looking for motivated students who are passionate about computer graphics, GPU programming, visual computing, and digital twins to contribute to the development of an in-house physically based rendering platform. You will work on realistic rendering and physics-based simulation technologies that enable highly interactive visual digital twins for future ZEISS applications.
As part of our research team, you will contribute to the development of state-of-the-art rendering and simulation technologies.
Students who have built their own rendering engine, game engine components, GPU applications, shaders, or graphics research prototypes are especially encouraged to apply.
Please be advised that a valid work permit for Germany is required for non-EU citizens. Unfortunately, applications without a valid work permit and sufficient German language skills may not be considered.