Environment Artist (f/m/d)

Impleo

München

Hybrid

EUR 55.000 - 78.000

Vollzeit

vor 48 Stunden
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

A welcoming and vibrant office
Flexible remoteworkoptions tailored to
A 38-hour work week that promotes a健康
Monthly €50 credit card top-up*
Public transport ticket covered by Aes
Lunch subsidy of €7.50 for each day
Freedrinks, coffee, tea, and a weekly
Table tennis and foosball for creative
Fun company events

Zusammenfassung

Aesir Interactive is seeking an Environment Artist (f/m/d) in Munich to craft stunning environments for our games. You will create key art assets and collaborate with Art and Production Leads to shape the visual style across titles.

You bring 5+ years in the games industry, proficiency with Unreal Engine, and a passion for worldbuilding, shading, lighting and performance-aware design. Flexible remote options and a 38-hour work week support work-life balance.

Qualifikationen

  • At least 5 years in the games industry.
  • Knowledge of workflows, pipelines and tools to improve efficiency.
  • Experience with UE4 and possibly Unity; familiar with Blueprint, Shaders and PBR workflows.
  • Proficient with 3D modelling tools and open to switching to Blender.

Aufgaben

  • Create key art assets for projects using Unreal Engine and define art style for games.
  • Collaborate with level designers to plan levels and asset placement.
  • Create and optimize 3D assets, including handmade and third-party content.
  • Understand performance and guidelines for level composition, asset management, shading, lighting, particles.
  • Set up guidelines and asset lists needed for the level, and coordinate with other artists to finalize levels.

Kenntnisse

Worldbuilding
Team collaboration
Feedback analysis
Self-motivation

Tools

Unreal Engine
Unity
Blueprint Systems
PBR Workflows
Blender

Jobbeschreibung

Your role:

As an Environment Artist (f/m/d) you have an eye for detail and a passion for creating stunning environments. You will create key art assets for our projects / games while collaborating with Art and Production Leads.

The kind of stuff you`ll be doing:
  • Mainly working within the Unreal Engine to plan and complete the whole process involved in creating the Art(Style) for our games – be it realistic, stylized, etc.

  • You will be closely working with the level designer(s) to plan the levels

  • Create and Optimize 3D Assets – handmade as well as third party

  • Have an understanding of performance and guidelines regarding a level composition, as well as asset management, shading, lighting, particles

  • You will be setting up the guidelines and also asset lists that are needed for the level

  • You will be closely working with the other artists to finalize the levels

Who are we looking for:

You:

  • have worked already at least 5 years in the games industry
  • know the industry-standard workflows for creating 3D game content and are always adapting to new trends to optimize and improve efficiency
  • have very good knowledge of workflows, pipelines and tools that can improve our existing workflows
  • have already worked with UE4 (and maybe Unity) and are familiar with its Blueprint Systems, Shaders and the PBR Workflows
  • know your way around any 3D modelling tool and are motivated to switch to Blender
  • Fun in Worldbuilding – not only putting some assets somewhere but also creation of brands, game-specific logos, Icons, etc.

You are:

  • self-motivated, self-directed, reliable and initiative
  • a team player and you like to solve problems together
  • able to gather, analyze, and act on feedback from the team, openness to critique
  • willing to elevate yourself and will take your own steps for self-education, as well as give your knowledge to the art department
  • confident with English communication, both verbally and in writing.

The ideal candidate also has one more of the following:
  • Background knowledge of game engines and the technologies behind modern graphics, including rendering, lighting, shading and related techniques.
  • Background knowledge about performance impacts, optimization, etc.
What we offer:
  • A welcoming and vibrant office
  • Flexible remoteworkoptionstailoredtoyourneeds
  • A 38-hourwork weekthatpromotesahealthywork-lifebalance
  • Monthly €50 credit card top-up*
  • Public transport ticket covered by Aesir
  • Lunchsubsidyof€7.50foreachdayyouwork,whetheron siteorremotely*
  • Freedrinks,coffee,tea, and aweeklyfreshorganicfruitbasket
  • Tabletennisandfoosballforcreativebreaks
  • Fun company events
About us

Located in Munich, Germany, Aesir Interactive offers a fun, focused and casual atmosphere while developing games for PC, Xbox, Playstation and Switch. We believe in people and our team and want to advance your skills and knowledge.
We strongly believe in agile development and the constant adaption of our workflows. We embrace the uniqueness of each project and prefer a structured and documented work style.

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