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Environment Artist

Gunzilla Games

Frankfurt

Vor Ort

EUR 40.000 - 70.000

Vollzeit

Vor 30+ Tagen

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Zusammenfassung

Join a pioneering independent AAA video game developer as an Environment Artist, where creativity meets technology in crafting immersive game worlds. You will have the opportunity to work on the next-gen battle royale game, Off The Grid, alongside a talented team from renowned studios. Your role will involve creating stunning game-ready assets, photorealistic materials, and believable environments while collaborating with artists and designers. This is a unique chance to contribute to innovative projects in a supportive environment that values creativity and teamwork. If you have a passion for game development and a desire to push boundaries, this role is perfect for you.

Leistungen

Unlimited Paid Vacation
Paid Sick Leave
Flexible Working
Work from Home
Health Insurance
Bonuses
English / German Courses
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership

Qualifikationen

  • Strong ability to create believable modular environments within a game engine.
  • Understanding of efficient UV layout and modular level creation methods.

Aufgaben

  • Create game-ready assets and photorealistic materials for environments.
  • Collaborate with other artists and developers to build the game world.

Kenntnisse

Game Development Passion
Modular Environment Creation
UV Layout Efficiency
PBR Pipeline Understanding
Shader Functionality Knowledge
Good English Communication

Tools

Blender
Maya
3ds Max
Photoshop
Substance
Zbrush

Jobbeschreibung

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB

Gunzilla Games is looking for an Environment Artist to create one-of-a-kind environments for our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on PlayStation5, Xbox Series X|S and PC now.

RESPONSIBILITIES

As an Environment Artist, you will:

  • Create game-ready assets given the technical limitations
  • Create highpoly and lowpoly models
  • Create modular asset sets
  • Create efficient UV layouts
  • Create photorealistic materials and textures
  • Build believable environments within the engine
  • Work together with other Artists, Designers, and various other developers on creating our game world
REQUIREMENTS
  • A passion for game-development
  • An interest for either the more artistic and creative - or - technical and pipeline related sides of game development
  • A strong ability to create believable modular environments within a game engine
  • Ability to derive a well structured lowpoly model from a high poly model, and vice versa
  • Understanding of efficient UV layout, PBR pipeline and modular level creation methods
  • Knowledge of content creation software such as Blender, Maya, 3ds Max, Photoshop, Substance and Zbrush
  • Good understanding of shader functionality.
  • A passion for games
  • Good English communication and writing skills
  • Positive team-oriented attitude
  • Be proactive and self-motivated
GUNZILLA OFFERS
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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