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Principal Engine Programmer

TN Germany

Frankfurt

Vor Ort

EUR 80.000 - 120.000

Vollzeit

Vor 12 Tagen

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Zusammenfassung

A leading company in the gaming industry is seeking a Principal Engine Programmer to join their Core Technology group. You will be responsible for developing and maintaining the idTech engine, collaborating with various teams to enhance game performance. The role demands extensive experience in game programming, especially in engine development, and a proactive approach to problem-solving. You will work in a dynamic environment focused on innovation and quality.

Qualifikationen

  • 10+ years of game industry programming experience, 6+ years in engine.
  • Strong debugging skills for real-time multi-threaded applications.

Aufgaben

  • Co-develop requirements for new systems and engage in iterative development.
  • Collaborate with engineers, artists, and designers to improve developer experience.

Kenntnisse

C++
Problem Solving
Debugging

Ausbildung

Bachelor’s degree in Computer Science

Tools

Git
Perforce
Vulkan
DirectX12
Metal

Jobbeschreibung

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Id Software, part of the ZeniMax Media Inc. family of companies, is seeking talented Principal Engine Programmers to help define, create, and maintain significant portions of idTech - the fastest and highest fidelity engine at 60hz+ on the planet. You will join our Core Technology group where your expertise and experience will be focused primarily on the base idTech engine, but you should be comfortable touching many areas of the code and may also work on tools, game code, and our entire technology suite. Expect your abilities and scope of work to expand in a fast-paced and highly innovative environment.

Responsibilities

The Principal Engine Programmer is responsible for co-developing requirements for new systems, engaging in iterative development in C++, writing documentation, and supporting content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned. Responsibilities include:

  • Work with our Core Technology group to create the best-in-class FPS engine tailored for our legendary titles
  • Collaborate effectively with engineers, artists, and designers to improve developer experience and iteration time
  • Accurately estimate schedules and deliver high-quality work products on time
Qualifications
  • 10+ years of game industry programming experience with at least 6+ years of engine experience
  • Bachelor’s degree in Computer Science or equivalent industry experience
  • High agency and goal-driven approach
  • Focus on simplicity when designing C/C++ code
  • Ability to develop simple local solutions to complex problems
  • Write clear, maintainable, portable code adhering to documented standards
  • Experience balancing performance and maintainability in code
  • Experience with multithreaded, real-time systems
  • Strong debugging skills for real-time multi-threaded applications
  • Enjoy working on various systems, from entire systems to specific tasks
  • Strong interpersonal and problem-solving skills
  • Comfortable working across disciplines and time zones
  • Excellent organization and time management skills
  • Effective oral and written communication skills
  • Willing to share knowledge and mentor others
  • Self-motivated, energetic team player with a strong work ethic and cooperative attitude
Preferred Skills
  • Experience with any version of idTech
  • Experience with modern graphics APIs like Vulkan, DirectX12, or Metal
  • Experience with various CPU and GPU architectures
  • Experience with GLSL, HLSL, and other shader languages
  • Experience with consoles such as PS4, PS5, XB1, Xbox Series X/S
  • Experience with modern source control systems like Git and Perforce
  • Experience with animation, 3D graphics, audio, AI, or gameplay programming
  • Experience with game editors and commercial plugins/modifications (e.g., Maya, 3ds Max, Photoshop, Substance Painter, Houdini)
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