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Technical Artist (f/m/d)

TN Germany

Düsseldorf

Vor Ort

EUR 40.000 - 70.000

Vollzeit

Vor 2 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

An established industry player is seeking a Technical Artist to enhance their game development pipeline. In this role, you'll ensure the seamless integration of art assets into the game engine while working closely with both art and programming teams. Your expertise will help optimize workflows and maintain high-quality game content. You'll develop tools and scripts for leading software, streamline production processes, and tackle technical challenges head-on. This position offers a fantastic opportunity to be part of a dynamic team, contributing to innovative projects in a fast-paced environment.

Qualifikationen

  • 2-5 years of experience in a technical art role.
  • Proficiency with 3D art tools and game engines.

Aufgaben

  • Integrate and optimize art assets into the game engine.
  • Develop tools and scripts for various 3D/2D software.

Kenntnisse

Technical Art
3D Art Tools (3ds Max, Maya)
Unreal Engine
Performance Optimization
Analytical Skills
English Fluency

Ausbildung

Degree in Art or Computer Science

Tools

Maya
MotionBuilder
3ds Max
Photoshop
Substance Designer

Jobbeschreibung

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Position: Technical Artist (f/m/d) at Ubisoft Düsseldorf

As our new Technical Artist (f/m/d) at Ubisoft Düsseldorf, you will play a key role in developing a future-proof pipeline. Your responsibilities include ensuring the seamless integration of art assets into the game engine, connecting visual components to feature functionality, and maintaining optimal performance and visual fidelity. You will work closely with both art and programming teams to address technical challenges, optimize workflows, and contribute to high-quality game content. Additionally, you will improve pipeline processes and provide technical solutions to uphold art quality throughout development.

What you will do:
  • Provide daily support to the Art and Tech teams.
  • Integrate and optimize art assets into the game engine while ensuring quality, performance standards, and budget constraints.
  • Improve and streamline art production workflows and asset pipelines.
  • Provide technical support and troubleshooting for complex art issues.
  • Enable team members to complete tasks efficiently and consistently.
  • Develop tools and scripts for Maya, MotionBuilder, 3ds Max, Photoshop, Substance Designer, and other 3D/2D software, as well as in-house tools.
  • Create and maintain comprehensive documentation for technical art features and tools to support team-wide understanding and usage.
Qualifications

What you bring:

  • 2-5 years of experience in a technical art role, with a proven track record in game development or related industries.
  • Proficiency with 3D art tools such as 3ds Max or Maya.
  • Experience with game engines like Unreal Engine.
  • Familiarity with parametric creation and maintenance of node-based graphs.
  • Strong understanding of performance optimization techniques, asset management, and debugging in the context of art production and budget restrictions.
  • Excellent analytical skills, with the ability to resolve complex technical challenges efficiently and effectively.
  • Fluency in English, both written and verbal.
What to send our way:
  • Your CV, highlighting your education, experience, and skills.
  • A cover letter including your earliest starting date, expected salary, and why you would like to join us.

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. All portfolios must contain a detailed shot breakdown of the work, clearly indicating your responsibilities in each piece.

The portfolio should include:

  • Scripts or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization.
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