Aktiviere Job-Benachrichtigungen per E-Mail!

Senior Technical Artist - Procedural Content Generation

-

München

Vor Ort

EUR 50.000 - 90.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

Erhöhe deine Chancen auf ein Interview

Erstelle einen auf die Position zugeschnittenen Lebenslauf, um deine Erfolgsquote zu erhöhen.

Zusammenfassung

Join an innovative game studio in Munich as a Senior Technical Artist specializing in Procedural Content Generation. You'll collaborate with a talented team to design and implement cutting-edge procedural generation pipelines for a groundbreaking AAA survival city-building game. This role offers the chance to work with the latest technologies, optimize performance for large-scale worlds, and mentor junior team members. If you're passionate about creating immersive environments and pushing the boundaries of game development, this is the perfect opportunity for you!

Leistungen

Competitive salary and benefits package
Opportunity to innovate in AI-driven game development
Work on a groundbreaking AAA game
Be part of a passionate team

Qualifikationen

  • 3+ years of experience as a Technical Artist in game development.
  • Deep expertise in Unreal Engine and procedural workflows.

Aufgaben

  • Design and implement procedural generation pipelines for landscapes and biomes.
  • Develop custom tools to automate asset creation and terrain generation.

Kenntnisse

Unreal Engine
C++
Procedural Content Generation
HLSL
Shader Development
World-Building Techniques

Tools

Houdini
Substance Designer
SpeedTree

Jobbeschreibung

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developingSolid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here's what makes us stand out:
  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

Your Role

We're looking for aSenior Technical Artist - Procedural Content Generation (PCG) to help push the boundaries of large-scale world generation, biome creation, and procedural assets. If you thrive at the intersection of art and technology and have a passion for crafting vast, immersive environments, we'd love to hear from you!
As a Senior Technical Artist - PCG, you will drive the development of procedural tools and workflows to create rich, dynamic worlds for our survival city-building RPG. You will collaborate closely with artists, engineers, and designers to ensure our world-generation pipelines are both artist-friendly and technically robust.

Responsibilities

  • Design and implement procedural generation pipelines for landscapes, biomes, settlements, and structures.
  • Develop custom Houdini, Unreal Engine, or in-house tools to automate asset creation and terrain generation.
  • Work closely with environment artists and level designers to refine procedural content workflows and maintain artistic quality.
  • Optimize performance and memory usage for large-scale procedural worlds.
  • Ensure seamless integration between handcrafted and procedurally generated content.
  • Collaborate with the engineering team to define technical requirements and develop scalable solutions.
  • Provide mentorship and guidance to junior team members in procedural content creation.

Requirements

  • 3+ years of experience as a Technical Artist in game development, with a focus on procedural content generation.
  • Deep expertise in Unreal Engine and procedural workflows.
  • Strong understanding of world-building techniques, landscape generation, and instancing methods.
  • Experience developing tools and pipelines for terrain, foliage, settlements, and asset scattering.
  • Solid programming/scripting skills in C++, or HLSL.
  • Familiarity with shader development and performance optimization for large environments.
  • Strong artistic sense and ability to balance procedural generation with creative direction.
  • Ability to debug and optimize complex pipelines.
  • Fluent in English; German is a plus.
  • Onsite position.
Nice to have
  • Experience with AI-driven procedural content generation.
  • Knowledge of Substance Designer, SpeedTree, or other procedural tools.
  • Understanding of multiplayer and networking considerations for procedural worlds.
  • Background in open-world game development or sandbox survival games.
  • Experience with Voxel Plugin

What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!
Hol dir deinen kostenlosen, vertraulichen Lebenslauf-Check.
eine PDF-, DOC-, DOCX-, ODT- oder PAGES-Datei bis zu 5 MB per Drag & Drop ablegen.