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Flikk is seeking an experienced Go backend engineer to own the services behind AI-generated gaming jobs. You will deploy on Google Cloud with Kubernetes, manage queues and retries, and optimize latency and cost for scalable generation workflows.
You will work closely with frontend teams to ensure near-instant user experience while handling slow or costly AI models, and apply Claude Code or other AI tooling where it adds real value.
Flikk is an AI gaming app: AI-generated mobile games with AI features that turn users into co-creators of the games. Every one of them is a generation job with a cost, a queue, and a person waiting at the end of it.
You would own the services that orchestrate that: Go on Google Cloud and Kubernetes, scaling against demand that is spiky by nature. The problems worth solving here are latency, cost per generation, and what to do when a model is slow or simply wrong.