3D & Motion Designer | Robotics arbeitnow Cell Labs Berlin · 9/28/2026

Primetime

Berlin

Hybrid

EUR 45.000 - 65.000

Vollzeit

Vor 4 Tagen
Sei unter den ersten Bewerbenden
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Benefits dieser Stelle

Benefits package tailored to you
Extra paid day off

Zusammenfassung

Primetime is seeking a hands-on Motion Designer/3D Artist to convert engineering assemblies into clean 3D assets for real-time rendering and animation. You will build realistic materials for metals and plastics, create exploded views and assembly animations, and craft motion design in a cohesive house style for web, social, and investor materials.

Fluent English is required; good German is a plus. The role values fast iteration, portfolio strength, and ability to integrate AI tools to improve

Qualifikationen

  • Degree in motion design, animation or media design, or a self taught route with a reel.
  • At least two years of hands-on work, from internship, freelance, studio or personal projects.
  • CAD is not new to you: you have opened engineering data before and know what happens when a heavy assembly meets a render engine.
  • Reel shows hard surfaces, metal, glass and light; one strong personal project can outweigh client work.
  • Experience in Blender and Cinema 4D; Octane is a plus; After Effects and Premiere for the cut.
  • You work hands-on and fast to a first version, finishing tasks efficiently.
  • Languages: Fluent English; German is a plus.

Aufgaben

  • Get CAD ready for rendering of heavy mechanical assemblies for real-time use.
  • Show what is inside with exploded views and animations to explain mechanics.
  • Create materials that look real for metals, glass, plastics and LEDs.
  • Produce motion design in a house style: titles, typography, transitions, logos and UI elements.

Kenntnisse

Fluent English
Good German
Hands-on approach

Ausbildung

Degree in motion design/animation/media design

Tools

Blender
Cinema 4D
Octane
After Effects
Premiere

Jobbeschreibung

  • Get CAD ready for rendering: Turn heavy mechanical assemblies from engineering into clean 3D assets that render, animate and run in real time without falling apart. The hardware stands in our workshop, and the next machine is never far behind.
  • Show what is inside: Exploded views, cutaways and assembly animations that explain the mechanics without a technical drawing, so customers understand the tech behind the product.
  • Materials that look real: Build shaders for aluminum, stainless steel, glass, rubber, carbon, plastics, displays and LEDs, so a render reads as the actual object rather than as a render. Scenes, materials and rigs stay organized, so the next project does not start from zero.
  • Motion design in a house style: Titles, typography, transitions, logo animation, and 2D animation for interface elements like animated displays and icons. It should look like us, not like a template pack.
  • Editing and post: Footage from the workshop and tests, mixed with 3D work, becomes what we use on the website, on social, at trade shows and in investor meetings. Editing, grading, sound, subtitles, and a version that fits each channel.
  • Put AI to work: You use AI and generative tools (e.g. comfy) where they actually save time, whether that is concepting, cleanup or upscaling. You keep testing what is new, keep what earns a place in the pipeline, and drop the rest.
Your profile
  • Background: A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless.
  • Experience: At least two years of hands on work, whether from an internship, freelance jobs, a studio or your own projects. What the work looks like matters more to us than where it was made.
  • CAD is not new to you: You have opened engineering data before and know roughly what happens when a heavy assembly meets a render engine.
  • Reel: Hard surfaces, metal, glass and light. Even one personal project done properly tells us more than ten client jobs you only assisted on.
  • Tools: Experience in Blender and Cinema 4D, Octane is a plus. After Effects and either Premiere for the cut.
  • How you work: Hands on and fast to a first version. You get things finished instead of perfect, and you notice when a detail stops being worth the hours.
  • Languages: Fluent English. Good German is a real plus.
Why us?
  • Your work is what people see of us: Almost everything the outside world sees of our robots comes out of your hands, and you decide how that looks.
  • Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket.
  • Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known.
  • Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about.

We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in 3D and motion.

This overview was written from the original listing to help you understand the role.

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