An application made for this job — a tailored resume and cover letter that speak straight to the posting.
PatchXR AG is seeking a freelance UI/UX designer to work on PatchWorld's graphical interfaces and improve player and creator experiences across the game. You will shape branding, UI specifications, and playtest-driven iterations while collaborating with cross-functional teams.
Ideal candidates have 5+ years in game UX design, strong typography skills, VR comfort, and proficiency with Photoshop/Illustrator/FIGMA and Unity basics. Remote, flexible hours, international team.
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date = 2021-08-27T22:00:00Z
description = “AT PATCHXR : FREELANCE / REMOTE / NOW”
title = “UI/UX Designer "
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PatchWorld is the Metaverse to build instruments and play music together in VR. Hang out, Jam, patch, surf the vibes and discover TONES of player-created worlds and shows, or build something new to share with all!! We are looking for a UI/UX designer to work on our graphical interfaces, and improving the general players and creators experiences across the entire game.
Together, we aim to explore a new sonic and graphical dimension - an unprecedented way to build, think about, and experience music visually. UI/UX design is integral to tackling that challenge.
Required experience & skills
PatchXR is a team of experienced, quality-driven music lovers and developers. Founded in 2020, we are a fast growing early stage startup in the Creator Economy. We are an international team of 11, working from our offices in Zurich and Copenhagen, and remotely from all over the world.
We are currently working on PatchWorld, an advanced electronic music creation platform bundled with playful musical ‘EPs’ - unique VR worlds that encourage play.
Our close relationship with the community is a core pillar of the studio’s philosophy. Our custom-built audio engine helps keep us versatile regarding the implementation of new features regarding music creation.
Our goal is to change the way we interact with computers and computer music by taking advantage of immersive and XR technologies. The goal is to escape the limitations of screen-mouse interactions and provide standardized ways of working with physical, full-body gestures, touch, sound, and vision.