Flight Physics Engineer - Simulation & Controls

Pilatus Aircraft Ltd

Stans

On-site

CHF 120,000 - 190,000

Full time

43 hours ago
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Benefits offered by this job

International projects
Flexible working hours
Training support
Staff restaurant discounts

Job summary

Pilatus Aircraft Ltd is seeking a Flight Physics Engineer to develop and validate flight simulation models for trainer aircraft. You will contribute to flight dynamics, control loading systems, and engine/models integration within complex hardware/software-in-the-loop environments.

The role requires strong programming in C++, Python and MATLAB/Simulink, plus experience with MOOG and integrating models into training devices.

Qualifications

  • Master's degree in Aeronautical Engineering or a related field with a focus on flight physics and complex systems.
  • Proven experience with C++, Python, MATLAB/Simulink and flight control models.
  • Experience with MOOG and hardware/software-in-the-loop training devices.
  • Willingness to travel internationally.
  • Knowledge of simulator regulations and standards (EASA, FAA, ICAO).
  • Fluent English (C1); German a plus.

Responsibilities

  • Develop software for simulation of physical and systems for trainer aircrafts, including flight, ground, atmospheric, and engine models.
  • Ensure models comply with simulator levels and regulations (EASA, ICAO, FAA) and maintain the QTG.
  • Process ground and flight test data with focus on flight simulation and QTG development.
  • Prepare and manage technical specifications, requirements, and design documentation.
  • Assist installation and testing at customer site, with possible international travel.
  • Support after-sales technical activities and customer inquiries.

Skills

C++
Python
MATLAB/Simulink
MOOG

Education

Master's degree in Aeronautical Engineering

Job description

Pilatus Aircraft Ltd is seeking a Flight Physics Engineer to develop and validate flight simulation models for trainer aircraft. You will contribute to flight dynamics, control loading systems, and engine/models integration within complex hardware/software-in-the-loop environments.

The role requires strong programming in C++, Python and MATLAB/Simulink, plus experience with MOOG and integrating models into training devices.

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