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Graphic Designer – Game Art [Splinter Cell]

Graphic Designer – Game Art [Splinter Cell]
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CAD 60.000 - 80.000
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Graphic Designer – Game Art [Splinter Cell]

Yelzkizi
Canada
Remoto
CAD 60.000 - 80.000
Descrizione del lavoro

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.

On being a Graphic Designer (Branding Team) at Ubisoft Toronto
Working directly with our Branding team lead, and Art Director, the successful candidate is a strong visual communicator who wants to be part of the dynamic and innovative environment at Ubisoft Toronto.

You have a keen eye for detail, and a flexibility for adapting to technical limitations. You enjoy turning challenges into creative opportunities, and relish in telling stories through elements of design. You understand that form follows function and design should serve a purpose rather than a fancy. You are good with communication and are comfortable working independently as well as within a team. As a graphic designer, you will conceptualize, pitch, and produce assets based on provided art direction and technical guidelines. You will be provided basic training to better understand 3d game production pipelines. You enjoy being thoughtful and thorough with your designs, understanding, researching and being meticulous with any legal, or cultural implications they may have.

Type of position: Full-time, Permanent

Responsibilities:

  • Design various branding assets, which adhere to given art direction and branding guidelines.
  • Ability to match a variety of art styles as needed by production (Style chameleon preferred over unique personal style).
  • Keep consistent and coherent art style throughout related assets.
  • Assets will include:
  • Logos for fake companies for in-game use
  • Fake advertisement posters/stationery for in-game use
  • Create a variety of visual fonts for in-game use (letterforms in photoshop or illustrator only, kerning/spacing not required)
  • Graffiti art in various styles is a plus
  • Assist in developing established branding guidelines is a plus
  • Drawing ability is a plus
Skills & Requirements

What it takes to make it

  • Professional graphic design skills
  • Strong grasp of the principles of art & design
  • Good communication skills; written and oral
  • Proficiency in Adobe Photoshop, Illustrator
  • Brings a positive attitude and desire to work collaboratively with other team members
  • Organized with excellent time management skills to meet multiple deadlines in a fast-paced environment
  • Ability to be creative within production limitations
  • Interest in creating both background as well as hero assets
  • Able & willing to learn new technology/software
  • Good grasp of digital file organization and best practices is a plus
  • 3d modelling knowledge is a plus

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

How to Apply

Follow this link to apply: https://smrtr.io/cgXdw

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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* Il benchmark retributivo si basa sugli obiettivi retributivi dei leader del mercato nei rispettivi settori. È pensato per orientare gli utenti Premium nella valutazione delle posizioni aperte e aiutarli a negoziare la propria retribuzione. Tale benchmark non è fornito direttamente dall'azienda, quindi la retribuzione effettiva potrà risultare anche notevolmente superiore o inferiore.

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