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Engineer - Game Engine System
Huawei Technologies Canada Co., Ltd.
Edmonton
In loco
CAD 80.000 - 110.000
Tempo pieno
30+ giorni fa

Descrizione del lavoro

Huawei Canada is seeking an Engineer to join the Software-Hardware System Optimization Lab for a 12-month contract. The role involves developing and maintaining high-quality plugins for Unreal Engine, optimizing performance, and integrating AI technologies. The ideal candidate will possess deep expertise in C++, Unreal Engine, and a background in software development.

Competenze

  • Expertise in modern C++ and Unreal Engine programming paradigms.
  • Experience integrating external C/C++ libraries.
  • Strong debugging and profiling skills.

Mansioni

  • Design and develop plugins for Unreal Engine using C++.
  • Integrate AI and Machine Learning libraries.
  • Diagnose and resolve complex system-level bugs.

Conoscenze

C++
Unreal Engine
Debugging
Performance Optimization
Problem-solving

Formazione

Bachelor's degree in Computer Science

Strumenti

Unreal Insights
RenderDoc
Profilers
Python
Descrizione del lavoro

Huawei Canada has an immediate 12-month contract opening for an Engineer.

About the team:

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.


About the job:

  • Design, develop, and maintain robust, high-quality plugins for Unreal Engine using C++ to extend core engine functionalities.

  • Integrate external AI and Machine Learning libraries (e.g., CANN) into the engine, creating a seamless workflow for gameplay and character animation teams.

  • Integrate and maintain a wide range of third-party SDKs, including video, audio, networking, and analytics, ensuring stability and performance.

  • Contribute to the extension and optimization of Unreal Engine's core systems to meet the unique demands of our projects.

  • Develop tools and editor extensions within Unreal Editor to streamline workflows and enhance the productivity of designers, artists, and other engineers.

  • Diagnose and resolve complex, system-level bugs and performance bottlenecks, from low-level engine code to high-level integrations.

  • Provide expert-level technical support and documentation for the engine, plugins, and integrated systems to our game development teams.


About the ideal candidate:

  • Expertise in modern C++ and a deep understanding of Unreal Engine's programming paradigms (UObject, delegates, modules, build system).

  • Demonstrable experience integrating external C/C++ libraries into a large codebase.

  • Strong understanding of the internal architecture of Unreal Engine, including its rendering pipeline, task/threading model, and asset management system.

  • Proficient in debugging, profiling, and optimizing code for performance (CPU, GPU, memory) using tools like Unreal Insights, RenderDoc, and platform-specific profilers.

  • Excellent problem-solving skills and the ability to work collaboratively in a multi-disciplinary team.

  • Bachelor's or higher degree in Computer Science, Engineering, or a related field.

  • Familiarity with a scripting language like Python for tooling and automation is a strong plus.

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* Il benchmark retributivo si basa sugli obiettivi retributivi dei leader del mercato nei rispettivi settori. È pensato per orientare gli utenti Premium nella valutazione delle posizioni aperte e aiutarli a negoziare la propria retribuzione. Tale benchmark non è fornito direttamente dall'azienda, quindi la retribuzione effettiva potrà risultare anche notevolmente superiore o inferiore.

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