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Software Engineer – GPU

Huawei Technologies Canada Co., Ltd.

Edmonton

On-site

CAD 70,000 - 100,000

Full time

27 days ago

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Job summary

Huawei Canada is seeking a Software Engineer for a 12-month contract role. The ideal candidate will develop and optimize gaming systems, using C++ and Unreal Engine, while collaborating closely with designers and engineers. Join a team focused on improving smartphone performance and efficiency through innovative technology.

Qualifications

  • Proficiency in C++ with deep understanding of design principles.
  • Programming experience in OpenGL and/or Vulkan.
  • Knowledge of performance profiling tools.

Responsibilities

  • Script, debug, and iterate core gameplay and rendering systems.
  • Develop engine projects and assets for Android and Windows.
  • Optimize code and assets following Unreal mobile best practices.

Skills

C++
Object-oriented design
Data-oriented design
OpenGL
Vulkan
Mobile game programming
Performance profiling

Education

Bachelor's degree in Computer Science or related field

Tools

Unreal Engine
Android Studio

Job description

Huawei Canada has an immediate 12-month contract opening for a Software Engineer.

About the team:

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.


About the job:

  • Script, debug, and iterate core gameplay and rendering systems on different computing architectures (CPU, GPU, and NPU).

  • Develop engine projects, plug-ins, and assets to ship performant builds for Android and Windows.

  • Profile CPU, GPU, NPU, and memory on mobile; refactor code and assets following Unreal mobile best practices.

  • Build a prototype leverages Unreal Engine (C++/Blueprint) to showcase AI rendering capabilities.

  • Work closely with game designers, gameplay engineers, GPU driver engineers to uphold quality and hit milestones.


About the ideal candidate:

  • Proficiency in C++ and deep understanding of object-oriented and data-oriented design.

  • Ability to balance tradeoffs between architecture, design and performance.

  • Programming experience in OpenGL and/or Vulkan, and mobile game programming.

  • Knowledge of Unreal Engine.

  • Understanding of performance profiling tools (such as Unreal insights, Android Studio etc.) and a willingness to optimize for constrained hardware.

  • Bachelor or higher degree in a Computer-related field.

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