Atomic is seeking an experienced CG Supervisor with prior experience on animated Unreal productions to join our team on a new Unreal project!
Atomic Cartoons, a Blue Ant Studios company, is an award-winning, internationally renowned animation studio with teams in Vancouver, Ottawa, and Los Angeles. Known for an artist-driven culture that attracts, retains and promotes the best talent in the business, Atomic develops and produces high-end animated content that spans preschool, comedy, action-adventure, adult and commercial genres, and everything in between. The animation studio has developed a stellar global reputation for its ability to translate big brands like LEGO, Star Wars, My Little Pony, CoComelon, and many more into top-notch animation, while also developing high-quality original Atomic productions like The Last Kids on Earth,Rocket Saves the Day, and Mermicorno: Starfall. Atomic is B Corp certified and a BC Benefit Company.
WHAT YOU WILL DO:
- Lead the technical and artistic creation of real-time 3D content, virtual production and visual effects using Unreal Engine.
- Design and maintain real-time or hybrid pipelines to bridge traditional Digital Content Creation (DCC) tools (e.g. Maya) with Unreal.
- Collaborate with other teams to align with creative requirements and to ensure the production hits the required quality standards on schedule and within deadlines.
- Conduct and attend regular meetings to ensure important information is communicated with relevant stakeholders.
- Monitor episodic progress, team output, and delivery timelines to ensure production remains on schedule. Flag any delays, challenges or other concerns with relevant stakeholders.
- Work with show TDs and pipeline support to proactively develop solutions and resolve any technical challenges or issues before they impact production.
- Oversee scene setup, asset importing, complex material/shader design, and advanced real-time lighting techniques. Assess and recommend appropriate external shaders/plugins/scripts.
- Work closely with the client to understand the overall vision of the project and discuss and establish Atomic's capabilities both technically and creatively.
- Collaborate with other leaders to define the creative and technical approach for the project and oversee it through the pipeline.
- Utilize Unreal Blueprints to establish custom tools, interactive features, and efficient workflows.
- Profile, debug, and troubleshoot scenes to maintain high framerates and performance budgets for real-time delivery.
- Provide creative and technical feedback to all departments when necessary.
WHAT WE ARE LOOKING FOR:
- Prior experience as a CG Supervisor on an animated series or feature using Unreal Engine.
- Prior senior or supervisory experience in another capacity/department is an asset.
- Advanced proficiency and experience with Unreal Engine is required. Must be familiar with rendering, shading, sequencing, and Blueprints.
- Strong working knowledge of 3D software packages and pipelines including Unreal, Maya, Katana, Houdini, Nuke.
- Cursory knowledge of all departments within a CG production pipeline.
- Excellent verbal, written, and e-social communication and interpersonal skills.
- Excellent time-management and organizational skills; highly motivated with the ability to work under pressure.
- Able to problem solve and communicate creative and technical thoughts and ideas.
- Flexible and adaptable, with the ability to learn new tools and technologies and implement creative changes.
- Proven team leadership abilities, strong motivational skills and willingness to share knowledge and provide feedback to team members on work under development and mentor lesser experienced team members.
- Knowledge of various ray-based rendering engines, such as Renderman and Arnold, is an asset.
- Ability to write/understand code and assist in tool/pipeline R&D development is an asset.
- Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing is an asset.
- Currently legally eligible and able to work in Canada.
- BC residents are preferred for this role, however all candidates will be considered regardless of location.
START DATE: September 2026
- Applicants must have resided within BC as of December 31, 2025 and be able to provide the appropriate supporting documents.
- All Atomic employees in this role have the opportunity to work remotely within BC, artists within Vancouver and the Lower Mainland can also choose hybrid and in-studio options.
At Atomic Cartoons and Blue Ant Studios, we take into consideration a wide range of compensation factors including background, skills, location, and experience to determine competitive pay.
In addition to competitive pay, this position is eligible for company-sponsored benefits including medical, GRSP, vacation pay, paid holiday break, paid leave, and a variety of other discounts and perks.
- medical
- GRSP
- vacation pay
- paid holiday break
- paid leave
- a variety of other discounts and perks
Please note: This expected pay range is for British Columbia and is not applicable to locations outside