Unreal CG Supervisor

atomiccartoons

Vancouver

Hybrid

CAD 90,000 - 140,000

Full time

6 days ago
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Benefits offered by this job

Medical benefits
GRSP
Vacation pay
Holiday pay
Paid leave
Discounts and perks

Job summary

Atomic Cartoons in Vancouver is seeking an experienced CG Supervisor to lead real-time Unreal production for a new project. You will shape pipelines, collaborate across departments, and ensure on-schedule delivery with high-quality visuals.

The role requires advanced Unreal proficiency, strong leadership, and the ability to work in a hybrid/remote setup within British Columbia. Atomic Cartoons offers competitive compensation and benefits in a creative, artist-driven culture.

Qualifications

  • Prior CG Supervisor experience on an animated series or feature using Unreal Engine.
  • Senior or supervisory experience in another capacity is an asset.
  • Advanced proficiency with Unreal Engine including rendering, shading, sequencing and Blueprints.
  • Strong knowledge of 3D software pipelines (Unreal, Maya, Katana, Houdini, Nuke).
  • Excellent verbal, written and interpersonal skills; ability to work under pressure.
  • Eligible to work in Canada; BC residents preferred but all candidates considered.

Responsibilities

  • Lead the technical and artistic creation of real-time 3D content, virtual production and visual effects using Unreal Engine.
  • Design and maintain pipelines bridging Maya with Unreal and manage tool development.
  • Collaborate with teams to meet creative requirements and hit quality benchmarks on schedule.
  • Attend meetings to communicate updates with stakeholders and monitor episodic progress.
  • Oversee scene setup, asset import, lighting, and shader design; troubleshoot production issues.

Skills

Team leadership
Communication
Time management
Problem solving
Adaptability
Collaboration

Tools

Unreal Engine
Maya
Katana
Houdini
Nuke
Flow/ShotGrid

Job description

Atomic is seeking an experienced CG Supervisor with prior experience on animated Unreal productions to join our team on a new Unreal project!

Atomic Cartoons, a Blue Ant Studios company, is an award-winning, internationally renowned animation studio with teams in Vancouver, Ottawa, and Los Angeles. Known for an artist-driven culture that attracts, retains and promotes the best talent in the business, Atomic develops and produces high-end animated content that spans preschool, comedy, action-adventure, adult and commercial genres, and everything in between. The animation studio has developed a stellar global reputation for its ability to translate big brands like LEGO, Star Wars, My Little Pony, CoComelon, and many more into top-notch animation, while also developing high-quality original Atomic productions like The Last Kids on Earth,Rocket Saves the Day, and Mermicorno: Starfall. Atomic is B Corp certified and a BC Benefit Company.

WHAT YOU WILL DO:
  • Lead the technical and artistic creation of real-time 3D content, virtual production and visual effects using Unreal Engine.
  • Design and maintain real-time or hybrid pipelines to bridge traditional Digital Content Creation (DCC) tools (e.g. Maya) with Unreal.
  • Collaborate with other teams to align with creative requirements and to ensure the production hits the required quality standards on schedule and within deadlines.
  • Conduct and attend regular meetings to ensure important information is communicated with relevant stakeholders.
  • Monitor episodic progress, team output, and delivery timelines to ensure production remains on schedule. Flag any delays, challenges or other concerns with relevant stakeholders.
  • Work with show TDs and pipeline support to proactively develop solutions and resolve any technical challenges or issues before they impact production.
  • Oversee scene setup, asset importing, complex material/shader design, and advanced real-time lighting techniques. Assess and recommend appropriate external shaders/plugins/scripts.
  • Work closely with the client to understand the overall vision of the project and discuss and establish Atomic's capabilities both technically and creatively.
  • Collaborate with other leaders to define the creative and technical approach for the project and oversee it through the pipeline.
  • Utilize Unreal Blueprints to establish custom tools, interactive features, and efficient workflows.
  • Profile, debug, and troubleshoot scenes to maintain high framerates and performance budgets for real-time delivery.
  • Provide creative and technical feedback to all departments when necessary.
WHAT WE ARE LOOKING FOR:
  • Prior experience as a CG Supervisor on an animated series or feature using Unreal Engine.
  • Prior senior or supervisory experience in another capacity/department is an asset.
  • Advanced proficiency and experience with Unreal Engine is required. Must be familiar with rendering, shading, sequencing, and Blueprints.
  • Strong working knowledge of 3D software packages and pipelines including Unreal, Maya, Katana, Houdini, Nuke.
  • Cursory knowledge of all departments within a CG production pipeline.
  • Excellent verbal, written, and e-social communication and interpersonal skills.
  • Excellent time-management and organizational skills; highly motivated with the ability to work under pressure.
  • Able to problem solve and communicate creative and technical thoughts and ideas.
  • Flexible and adaptable, with the ability to learn new tools and technologies and implement creative changes.
  • Proven team leadership abilities, strong motivational skills and willingness to share knowledge and provide feedback to team members on work under development and mentor lesser experienced team members.
  • Knowledge of various ray-based rendering engines, such as Renderman and Arnold, is an asset.
  • Ability to write/understand code and assist in tool/pipeline R&D development is an asset.
  • Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing is an asset.
  • Currently legally eligible and able to work in Canada.
  • BC residents are preferred for this role, however all candidates will be considered regardless of location.
START DATE: September 2026
  • Applicants must have resided within BC as of December 31, 2025 and be able to provide the appropriate supporting documents.
  • All Atomic employees in this role have the opportunity to work remotely within BC, artists within Vancouver and the Lower Mainland can also choose hybrid and in-studio options.

At Atomic Cartoons and Blue Ant Studios, we take into consideration a wide range of compensation factors including background, skills, location, and experience to determine competitive pay.

In addition to competitive pay, this position is eligible for company-sponsored benefits including medical, GRSP, vacation pay, paid holiday break, paid leave, and a variety of other discounts and perks.

  • medical
  • GRSP
  • vacation pay
  • paid holiday break
  • paid leave
  • a variety of other discounts and perks

Please note: This expected pay range is for British Columbia and is not applicable to locations outside

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