Senior Technical Artist

Colonial Group

Montreal (administrative region)

Hybrid

CAD 85,000 - 125,000

Full time

7 days ago
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Benefits offered by this job

Flexible work schedule
Hybrid work
Group insurance
RRSPs
Telemedicine coverage
Bonus plan

Job summary

Colonial Group in Montreal is seeking a Senior Technical Artist to bridge art and tech on our growing game projects. You will develop techniques, document processes, mentor artists and support both art and programming teams.

The ideal candidate has 6+ years of experience as a technical artist, strong Unreal Engine 5+ skills, and hands-on proficiency with Photoshop, Blender, Maya, Substance, Houdini, Perforce, and Visual Studio, plus scripting in Blueprints and Python and some C#/C++.

Qualifications

  • College or university diploma in Programming / 3D Art or equivalent training.
  • 6+ years as a technical artist or equivalent experience.
  • AA to AAA project delivery experience.
  • Strong Unreal Engine 5+ knowledge.
  • Proficiency in Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio.
  • Knowledge of node-based shaders, HLSL, PBR, VFX, HDR lighting.
  • Scripting knowledge: Blueprints, Python; some C#, C++.
  • Experience with profiling tools Unreal Insights, PIX, RenderDoc, Razor.

Responsibilities

  • Develop techniques and processes for game visuals, tooling, and optimization.
  • Document and communicate processes and procedures accurately.
  • Provide technical direction and mentoring to artists daily.
  • Support the art and programming teams in their deliverables.

Skills

Leadership
Team collaboration
Communication
Problem solving
Analytical skills

Education

College or university diploma in Programming / 3D Art

Tools

Unreal Engine 5+
Photoshop
Blender
Maya
Substance
Houdini
Perforce
Visual Studio
Blueprints
Python
C#
C++
Unreal Insights
PIX
RenderDoc
Razor

Job description

Senior Technical Artist

Reports to: Art Technical Director

Permanent – Full-Time

What you will do
  • Develop new techniques and processes to address challenges related to the creation, tooling and optimization of game’s visual aspect;
  • Accurately communicate and/or document processes and procedures;
  • Provide technical direction and mentoring to artists through the day-to-day support;
  • Support the art and programming team s in their deliverables.
What you bring
  • College or university diploma in Programming / 3D Art and/or any equivalent training;
  • 6 years or more of experience as a technical artist or roles with equivalent skills involved (We welcome applicants transitioning from Art or Programming backgrounds with equivalent experience);
  • Experience delivering AA to AAA-rated project(s);
  • Good to Advanced knowledge of Unreal Engine 5+;
  • Good knowledge of the following programs: Photoshop, Blender, Maya, Substance, Houdini, Perforce, Visual Studio, an asset;
  • Good knowledge and experience with node-based Shaders, HLSL, PBR, VFX, HDR Lighting;
  • Good k nowledge of scripting/programming languages like Blueprints, Python and some knowledge in C#, C++, an asset;
  • Good k nowledge of profiling (Unreal Insights, PIX, RenderDoc, Razor, real-time 3D constraints, hardware), an asset.
Even better if you have
  • Be a strong team player;
  • Demonstrate leadership and a sense of responsibility;
  • Have good communication skills to clearly express ideas;
  • Be focused on achieving outstanding results;
  • Possess strong analytical and synthesis skills;
  • Be able to adapt to changes and work under pressure while meeting agreed deadlines.
Why join us?
  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus plan: we recognize the work accomplished.

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