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Senior Technical Artist

2K

Vancouver

Hybrid

CAD 80,000 - 120,000

Full time

4 days ago
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Job summary

A leading game studio is seeking a Senior Technical Artist for an exciting VR project. This role involves a blend of creative and technical expertise in Unreal Engine 5, optimizing performance, and supporting artistic collaboration. Responsibilities include mentoring, documentation, and providing support for a high-performing team.

Benefits

Four-day work week
Remote work options within Canada
Hybrid work arrangements

Qualifications

  • 5+ years of experience as a Technical Artist.
  • Experience with Unreal Engine 5 and integrating lighting for games.
  • Some C++ or C# experience. Understanding of asset management.

Responsibilities

  • Support artists with tools and best practices.
  • Implement optimization strategies for maintaining frame rate.
  • Act as a bridge between Art, Engineering, and the game engine.

Skills

Technical Art
Collaboration
Problem Solving
Optimization Strategies

Tools

Unreal Engine 5
Maya
C++
C#
P4V

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.
Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team on an exciting VR project for an established and well loved IP! Do you have a broad range of creative and technical experience in creating content for Unreal Engine 5 ? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities
  • Help Artists with hookup support, tool creation and best practices
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
  • Define and implement optimization strategies to maintain frame rate and performance targets
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions. Able to mentor other artists and TAs
  • Act as a bridge between Art, Engineering and the game engine
  • Ability to generate clear and understandable documentation for tool and production pipelines
  • Work with the team to integrate, and optimise lighting under a tech brief
Requirements
  • 5+ Years of experience as a TA
  • Experience with Unreal 5
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of shader development
Pluses
  • Understanding of particle systems and effects (i.e.: Niagara)
  • P4V experience
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