Senior Technical Animator | Unreal Rigging & Facial Systems

2K Madrid

Burnaby

On-site

CAD 100,000 - 148,000

Full time

12 days ago
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Job summary

2K Sports Lab in Burnaby, BC is seeking a Senior Technical Animator to bridge engineering, animation, and art teams. You will design, implement, and optimize high-quality body and facial rigs for gameplay and cinematics, with pipelines that integrate into Unreal Engine.

The role demands deep rigging expertise and collaboration with multiple disciplines. The ideal candidate has 6+ years in technical animation, strong skinning knowledge, and experience with Control Rig, Metahuman, and Unreal

Qualifications

  • 6+ years of experience as a Technical Animator or Rigging TD, in games or related industries.
  • Strong knowledge of rigging and skinning for both body and facial systems.
  • Familiarity with Control Rig, Metahuman, and Unreal animation systems.

Responsibilities

  • Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets.
  • Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams.
  • Collaborate with animators to ensure rigs meet animation quality and usability needs.
  • Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems.
  • Build and maintain animation mocap processing pipelines and animation databases.
  • Work with engineering to ensure character assets function efficiently in runtime environments.

Skills

Rigging & skinning
Animation principles
Python scripting
Collaborative teamwork

Tools

Maya
MotionBuilder
Unreal Engine

Job description

2K Sports Lab in Burnaby, BC is seeking a Senior Technical Animator to bridge engineering, animation, and art teams. You will design, implement, and optimize high-quality body and facial rigs for gameplay and cinematics, with pipelines that integrate into Unreal Engine.

The role demands deep rigging expertise and collaboration with multiple disciplines. The ideal candidate has 6+ years in technical animation, strong skinning knowledge, and experience with Control Rig, Metahuman, and Unreal

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