Senior Systems Designer - Live-Service RPG Progression

Scopely

Canada

On-site

CAD 200,000 - 299,000

Full time

14 days+
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Benefits offered by this job

Healthcare benefits
Retirement benefits
Pet insurance
Paid holidays
Paid Scopely free days
Unlimited PTO

Job summary

Scopely is seeking a Principal Systems Designer to own core progression, economy, and combat-related systems for a new mobile-first live-service title built on a globally recognized IP. You will work with the Director of Systems Design and cross-disciplinary teams to define, implement, tune, and balance systems that scale with future content.

You’ll lead in-engine implementation and tuning with Unity and related design tools, turning ambiguous problems into shippable, well-instrumented solutions

Qualifications

  • 8+ years owning complex progression and related live-service systems.
  • Strong technical ability with spreadsheets and engine tools.
  • Deep understanding of RPG progression, scaling, and gear relationships.
  • Strong quantitative and analytical skills with data judgment.
  • Experience turning design concepts into shipped systems.

Responsibilities

  • Design and build core systems: progression, economy, rewards from definition to implementation.
  • Collaborate with gameplay designers to align progression with live-service gameplay.
  • Develop models, simulations, and tuning tools for loot, XP curves, and stat scaling.
  • Implement and iterate in Unity and supporting tools.
  • Create clear design docs for engineers, designers, and producers.
  • Partner with engineering to define tools and pipelines for tuning and balancing.
  • Use playtest results and analytics to evaluate performance and iterate.
  • Assess design proposals, flag risks and opportunities for future content.

Skills

Progression design
Unity/Unreal
Data analytics
Documentation
Collaboration
Live ops

Tools

Spreadsheets
Design tools
Scripting environments

Job description

Scopely is seeking a Principal Systems Designer to own core progression, economy, and combat-related systems for a new mobile-first live-service title built on a globally recognized IP. You will work with the Director of Systems Design and cross-disciplinary teams to define, implement, tune, and balance systems that scale with future content.

You’ll lead in-engine implementation and tuning with Unity and related design tools, turning ambiguous problems into shippable, well-instrumented solutions

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