Sr Game Designer

Haven Interactive Studios - English

Montreal (administrative region)

On-site

CAD 110,000 - 140,000

Full time

4 days ago
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Job summary

Haven Studios in Montreal is seeking a Senior Game Designer to own progression systems, player lifecycle, and the in-game economy for our live-service project. You will design frameworks ensuring long-term engagement, translate creative vision into structured progression loops, and collaborate across disciplines to balance rewards, monetization, and pacing.

The role requires deep analytical thinking, strong math, and experience shipping AAA multiplayer live-service titles, with a track record of

Qualifications

  • Experience designing live-service progression and economies for AAA titles.
  • Strong mathematical mindset and ability to model systems.
  • Proven ability to document complex systems clearly.

Responsibilities

  • Design, implement, and balance progression loops and monetization systems.
  • Collaborate with Directors, Producers, Data Analysts, and Engineers.
  • Translate creative vision into structured system specifications.
  • Monitor live telemetry and adjust balance based on data.

Skills

AAA Live Service Experience
Structured Thinking
Economic Mastery
Unreal Engine Proficiency
Data-Driven Decision Making
Documentation & Communication
Cross-Functional Collaboration

Tools

Unreal Engine Editor
Python
Machinations

Job description

Position - Sr Game Designer (Progression & Economy)

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we've always wanted to create – games we've longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.

We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.

Reporting Line

The Senior Game Designer will report to the Project Lead-Game Design

Role and Responsibilities
  • System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
  • Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
  • Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
  • Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
  • Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
  • Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.
Required Experience and Skills
  • AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
  • Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
  • Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
  • Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
  • Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
  • Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.
Assets
  • System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
  • Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.

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