Senior/Principle Rendering Engineer - 3D

Huawei Technologies Co.

Vancouver

Hybrid

CAD 78,000 - 168,000

Full time

14 days+
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Job summary

Huawei Canada is seeking a Graphics Engineer - 3D for a 12-month contract to drive rendering system development and to mentor engineers within the Graphics Technology Lab. The role focuses on real-time rendering, shaders, and graphics pipelines, collaborating with internal R&D groups to advance media technology.

The ideal candidate has 2+ years in C/C++, hands-on real-time rendering experience, and proficiency with Vulkan/OpenGL/DirectX, plus familiarity with UE or Unity.

Qualifications

  • Solid programming skills in C/C++ (2+ years) and real-time graphics experience.
  • Hands-on development of real-time rendering features and graphics pipelines.
  • Experience with Vulkan, OpenGL or DirectX APIs.
  • Experience with game engines such as Unreal Engine or Unity.
  • Excellent communication and documentation skills.
  • Bachelor's degree or higher in CS, EE or related field.

Responsibilities

  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team members and provide professional guidance and expertise.
  • Deep insight into rendering technologies, shaders, and current research.
  • Develop, debug and optimize key features for the rendering engine and maintain competitiveness.
  • Lead close collaboration with internal R&D divisions.

Skills

C/C++
Real-time rendering
Vulkan
OpenGL
DirectX
Unreal Engine
Unity
Communication skills

Education

Bachelor's degree in Computer Science, Electronics Engineering or related field

Job description

Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D
About the team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About the job
  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team member and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.


About the ideal Candidate
  • Solid programming skills in C/C++ over 2 years.
  • Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
    • PBR / BRDF
    • Real-time ray tracing or global illumination
    • Rendering pipelines
    • Direct lighting and shading
    • Water & Simulation
    • Hair technology
    • Run time Cloud Rendering
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