Graphics Engineer - 3D

Huawei Canada

Vancouver

On-site

CAD 78,000 - 168,000

Full time

14 days+

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Job summary

A leading technology company in Metro Vancouver is seeking a Graphics Engineer to lead rendering system development and mentor team members. The ideal candidate will have solid programming skills in C/C++ and experience in real-time rendering. Knowledge of Vulkan, OpenGL, and game engines like UE or Unity is crucial. The position offers a competitive annual salary ranging from $78,000 to $168,000 depending on qualifications and expertise.

Qualifications

  • Solid programming skills in C/C++ over 2 years.
  • 1-2 years experience in the CG field with development of real-time rendering.
  • Experience with Vulkan, OpenGL, or DirectX required.

Responsibilities

  • Lead development of rendering systems and R&D.
  • Mentor team members and provide professional guidance.
  • Optimize features for rendering engine.

Skills

C/C++ programming skills
Knowledge of Vulkan, OpenGL, DirectX
Real-time rendering experience
Excellent communication skills

Education

Bachelor of Science in Computer Science or Electronics Engineering

Tools

UE (Unreal Engine)
Unity

Job description

Huawei Canada has an immediate 12‑month contract opening for a Graphics Engineer – 3D
About The Team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's centre for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About The Job
  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team members and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging, and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.

Job Requirements
About The Ideal Candidate
  • Solid programming skills in C/C++ over 2 years.
  • Current work experience in the CG field of 1‑2 years or more with hands‑on development of real‑time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1‑2 AAA games OR led advanced run time graphics team and product to completion.
  • Good knowledge of various topics in the CG field such as:
    • PBR / BRDF
    • Real‑time ray tracing or global illumination
    • Rendering pipelines
    • Direct lighting and shading
    • Water & Simulation
    • Hair technology
    • Run time Cloud Rendering
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