Senior Lighting Artist

Eidos Montreal

Montreal (administrative region)

Hybrid

CAD 90,000 - 120,000

Full time

14 days+
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Benefits offered by this job

Flexible schedule
Hybrid work
Group insurance
RRSP
Telemedicine service for family
Bonus system
Public transport paid

Job summary

Eidos Montréal in Montreal is seeking a seasoned Lighting Artist to translate artistic vision into real-time lighting within a game engine. You will craft lighting for diverse environments and gameplay scenarios using Unreal and its real-time capabilities.

The role requires 5+ years of industry experience, at least one shipped title, strong knowledge of PBR workflows, and collaboration with designers, artists, and technical staff to balance aesthetics, readability, and performance on target

Qualifications

  • Degree in 3D or equivalent training.
  • 5+ years of industry experience as a lighting artist.
  • At least 1 shipped title as a lighting artist.
  • Solid understanding of PBR workflows, real-time rendering, and lighting techniques (lightmaps, light probes, dynamic lighting, ray tracing).
  • Good understanding of composition, color, values, contrast, and visual storytelling.
  • Proactive in seeking feedback and communicating with the lighting lead and art director.

Responsibilities

  • Translate artistic intentions into real-time lighting within engine constraints.
  • Produce high-quality lighting for environments and gameplay scenarios.
  • Collaborate with level designers, environment artists, VFX artists, animators, and technical artists to align lighting with goals.
  • Balance artistic intent, gameplay readability, and performance budgets for target platforms.
  • Use Unreal to deliver final work of high visual and technical quality.
  • Diagnose and optimize lighting-related performance issues.

Skills

Lighting artist
PBR workflows
Real-time rendering
Unreal Engine
Lumen
Virtual Shadow Maps
Composition and color
Communication

Education

Degree in 3D or equivalent training

Tools

Unreal Engine
Lumen
Virtual Shadow Maps
Profiling tools

Job description

Job Description

Posted Thursday, September 3, 2026 at 4:00 a.m.

Reports to: Creative Director

Permanent – Full-Time

What you will do:

  • Translate artistic intentions and concept illustrations into real-time lighting, while respecting the technical constraints of the game engine;
  • Produce high-quality lighting for environments and various gameplay situations;
  • Collaborate closely with level designers, environment artists, VFX artists, animators, and technical artists to develop lighting solutions aligned with artistic and design goals;
  • Strike the right balance between artistic intent, gameplay readability, and performance budgets for target platforms;
  • Use Unreal to deliver final work of high visual and technical quality;
  • Diagnose and optimize lighting-related performance issues.

What you bring:

  • Degree in 3D and/or other equivalent training;
  • 5+ years of industry experience as a lighting artist with significant real-time knowledge;
  • At least 1 shipped title, preferably on current-generation platforms, as a lighting artist;
  • Solid understanding of PBR workflows, real-time rendering, and various lighting and global illumination techniques (lightmaps, light probes, dynamic lighting, ray tracing, etc.);
  • Good understanding of composition, color, values, contrast, and visual storytelling;
  • Proactive in seeking feedback and communicating with the lighting lead, the art director, and other relevant departments.

Even better if you have:

  • In-depth knowledge of the various roles and stages of video game production;
  • Excellent understanding of the technical constraints specific to game engines and different platforms;
  • Experience with Unreal Engine profiling and optimization tools;
  • A good understanding of Unreal Engine's modern lighting systems, notably Lumen and Virtual Shadow Maps.
  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.
  • Public transport paid for by the company

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