An application made for this job — a tailored resume and cover letter that speak straight to the posting.
Eidos Montréal in Montreal is seeking a seasoned Lighting Artist to translate artistic vision into real-time lighting within a game engine. You will craft lighting for diverse environments and gameplay scenarios using Unreal and its real-time capabilities.
The role requires 5+ years of industry experience, at least one shipped title, strong knowledge of PBR workflows, and collaboration with designers, artists, and technical staff to balance aesthetics, readability, and performance on target
Posted Thursday, September 3, 2026 at 4:00 a.m.
Reports to: Creative Director
Permanent – Full-Time
What you will do:
What you bring:
Even better if you have:
Please note: your application is reviewed by a real human being — not an NPC, not an AI.