Cinematic Lighting Artist

Eidos Montreal

Montreal (administrative region)

Hybrid

CAD 80,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Hybrid work
Group insurance
RRSP
Telemedicine
Bonus system
Flexible schedule

Job summary

Eidos Montreal in Montreal, QC, is seeking an experienced Cinematic Lighting Artist (Intermediate or Senior) to translate concept art into high-quality real-time lighting for cinematic sequences and environments.

You will collaborate with the Lighting Technical Director, art leads, cinematics and environments teams to push Unreal Engine capabilities while respecting technical constraints and delivering visually striking results. Join a creative team on premier projects.

Qualifications

  • 3–5 years industry experience as a lighting artist.
  • At least 1 published title as lighting artist.
  • Knowledge of lighting basics and PBR.

Responsibilities

  • Translate conceptual illustrations into real-time lighting visuals within engine limits.
  • Create lighting for cinematics and environments.
  • Collaborate with lighting, art, VFX, and tech teams to align with design.
  • Use Unreal to deliver high-quality visuals and technical accuracy.

Skills

Unreal Engine
Cinematics lighting
Real-time lighting
PBR basics
Collaboration

Education

Diploma in 3D

Job description

Job Description

Cinematic Lighting Artist Intermediate or Senior

Reports to: Lighting Technical Director

Permanent – Full-Time

What you will do:

  • Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine;
  • Create quality lighting for cinematics and environments.
  • Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives;
  • Use Unreal to deliver a final product that is high quality, both visually and technically.

What you bring:

  • Diploma in 3D and/or other equivalent training;
  • 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered;
  • At least 1 published title, preferably next-generation, as a lighting artist;
  • Knowledge of lighting basics, composition, physics-based rendering (PBR);
  • Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.

Even better if you have:

  • In-depth knowledge of video game production trades;
  • In-depth knowledge of the technical constraints of game machines and platforms;
  • Knowledge of Photoshop.
  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.

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