Cinematic Lighting Artist

Eidos

Montreal

Hybrid

CAD 75,000 - 105,000

Full time

14 days+
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Benefits offered by this job

Flexible work schedule
Hybrid work environment
Group insurance
RRSP and telemedicine services

Job summary

Eidos in Montreal is seeking a Cinematic Lighting Artist at Intermediate or Senior level to translate concept art into real-time lighting for game cinematics and environments.

You will collaborate with the Lighting Manager, Art Director and various teams to deliver high-quality visuals that meet technical constraints, using Unreal Engine and PBR workflows to achieve strong cinematic lighting across scenes.

Qualifications

  • Diploma in 3D or equivalent training.
  • 3–5 years of industry experience as a lighting artist.
  • At least 1 published title as a lighting artist.

Responsibilities

  • Translate conceptual illustrations into real-time lighting visuals while respecting engine limits.
  • Create quality lighting for cinematics and environments.
  • Collaborate with lighting, design, cinematics, environments, VFX and tech art teams.
  • Use Unreal to deliver a high-quality final product both visually and technically.

Skills

Cinematic lighting
Real-time lighting
Lighting for cinematics
Collaboration

Education

Diploma in 3D or related training

Tools

Unreal Engine
Photoshop

Job description

Cinematic Lighting Artist Intermediate or Senior
Reports to: Lighting Technical Director
Permanent – Full-Time

What you will do:
  • Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine;
  • Create quality lighting for cinematics and environments.
  • Collaborate closely with the lead lighting artist, level designer, cinematics and environments artists, visual effects and technical artists to develop lighting solutions aligned with design and artistic objectives;
  • Use Unreal to deliver a final product that is high quality, both visually and technically.
What you bring:
  • Diploma in 3D and/or other equivalent training;
  • 3 to 5 years industry experience as a lighting artist with significant knowledge in cinematics lighting, real time and pre-rendered;
  • At least 1 published title, preferably next-generation, as a lighting artist;
  • Knowledge of lighting basics, composition, physics-based rendering (PBR);
  • Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.
Even better if you have:
  • In-depth knowledge of video game production trades;
  • In-depth knowledge of the technical constraints of game machines and platforms;
  • Knowledge of Photoshop.
Why join us?
  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.

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