Senior Game Developer (Unity)

StartPro Corp.

Canada

On-site

CAD 90,000 - 130,000

Full time

14 days+

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Job summary

StartPro Corp. in Concord, Ontario invites a Senior Unity developer to lead client game projects from prototype to release, with multiplayer, mobile focus and occasional AR/VR. You’ll own the build pipeline and work directly with clients.

As the senior practitioner in the room, you design systems, mentor teammates, and coordinate sprint reviews, balancing technical excellence with practical delivery for retail and training clients.

Qualifications

  • 7+ years shipping Unity titles, including mobile or console releases.
  • Strong C# skills and deep familiarity with Unity build pipeline and DOTS.
  • Experience with multiplayer stacks such as Photon or Mirror.
  • Shipped at least one title with measurable post-launch live-ops.
  • Comfortable working directly with non-technical clients.

Responsibilities

  • Lead Unity client projects end-to-end — prototype, production, release, live-ops.
  • Own the build pipeline, store submission, and platform certification work.
  • Design gameplay systems, multiplayer architecture, and tooling for the team.
  • Work directly with clients during sprint reviews and design sessions.
  • Mentor a 3D generalist and rotating junior developer.

Skills

Client interaction
Project leadership
Mentoring
Prototype to release
Live-ops

Tools

Unity
C#
Build pipeline
Addressables/DOTs
Photon/Mirror multiplayer stack

Job description

Senior Unity developer for client game projects — multiplayer, mobile, occasional AR/VR. Full-time, in-person at our Concord, ON studio.


You will lead Unity client projects from prototype to release. Most of our game work is mobile or cross-platform, with occasional AR/VR builds for retail and training clients. You will be the senior practitioner in the room — designing systems, owning the build pipeline, working directly with the client.


No. 01 Responsibilities


  • 01 Lead Unity client projects end-to-end — prototype, production, release, live-ops

  • 02 Own the build pipeline, store submission, and platform certification work

  • 03 Design gameplay systems, multiplayer architecture, and tooling for the rest of the team

  • 04 Work directly with clients during sprint reviews and design sessions

  • 05 Mentor a 3D generalist and (rotating) a junior developer


No. 02 Qualifications


  • 01 7+ years shipping Unity titles — at least two of them to release on mobile or console

  • 02 Strong C# and deep familiarity with Unity's build pipeline, addressables, and DOTS where appropriate

  • 03 Comfortable with Photon, Mirror, or another multiplayer stack

  • 04 Have shipped at least one title with measurable post-launch live-ops

  • 05 Comfortable working directly with non-technical clients


No. 03 Nice to have


  • 01 Unreal experience

  • 02 AR/VR experience on standalone headsets (Quest)

  • 03 Released work in the Chinese market

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