3D Generalist / Technical Artist

StartPro Corp.

Canada

On-site

CAD 55,000 - 85,000

Full time

14 days+

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Job summary

StartPro Corp. is seeking a 3D generalist / technical artist for game and AR/VR client work at our Concord, ON studio. Initially a 6-month contract with conversion to full-time is expected.

You will own the visual asset pipeline from concept and modeling through rigging, lookdev, and Unity integration, collaborating with the team to deliver high-quality assets for mobile and headset targets.

Qualifications

  • 5+ years in 3D asset production for games or AR/VR.
  • Strong with Blender or Maya; comfortable with Unity HDRP/URP.
  • Shader authoring (HLSL or shader graph).
  • Experience optimizing for mobile / standalone-headset budgets.

Responsibilities

  • Own the asset pipeline — modeling, rigging, lookdev, integration in Unity.
  • Build and maintain shaders, materials, and visual-tooling for the team.
  • Optimize assets for mobile and standalone-headset targets.
  • Collaborate with the senior game developer on art direction and feasibility.

Skills

5+ years in 3D asset production
Shader authoring

Tools

Blender
Maya
Unity HDRP/URP

Job description

3D generalist / technical artist for game and AR/VR client work. Contract to full-time at our Concord, ON studio.

You will own the visual asset pipeline across our game and AR/VR client projects — from concept and modeling through rigging, lookdev, and Unity integration. You will start as a 6-month contract; we expect the role to convert to full-time.

No. 01 Responsibilities

  • 01 Own the asset pipeline — modeling, rigging, lookdev, integration in Unity
  • 02 Build and maintain shaders, materials, and visual-tooling for the team
  • 03 Optimize assets for mobile and standalone-headset targets
  • 04 Collaborate with the senior game developer on art direction and feasibility

No. 02 Qualifications

  • 01 5+ years in 3D asset production for games or AR/VR
  • 02 Strong with Blender or Maya; comfortable with Unity HDRP/URP
  • 03 Shader authoring (HLSL or shader graph)
  • 04 Experience optimizing for mobile / standalone-headset draw budgets

No. 03 Nice to have

  • 01 Substance Painter / Designer
  • 02 Motion-graphics work in After Effects
  • 03 Published portfolio with at least two released titles
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