Senior Game Designer (Combat) - For Honor

PC Games Insider

Montreal

Hybrid

CAD 110,000 - 150,000

Full time

14 days+

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Job summary

Ubisoft Montréal is seeking a Senior Game Designer (Combat) for For Honor to shape and evolve multiplayer combat through balancing, systemic design, and feature development.

You will analyze gameplay systems, refine hero performance, mentor team members, and collaborate with directors and designers to translate creative direction into gameplay. This role offers an opportunity to influence the long-term combat meta and contribute to competitive multiplayer progression.

Qualifications

  • Experience designing and balancing combat systems or multiplayer gameplay.
  • Understanding competitive games and player motivation.
  • Ability to analyze data and tune gameplay across systems.
  • Strong communication and documentation skills.
  • Interest in melee combat and hero-based gameplay.

Responsibilities

  • Guide ongoing combat balancing initiatives with the design team.
  • Analyze multiplayer gameplay, player behavior, and data for balancing opportunities.
  • Refine hero abilities and move sets to ensure fair, engaging combat.
  • Evaluate the impact of changes across the combat ecosystem.
  • Prototype and iterate on gameplay adjustments and features.
  • Collaborate with directors to translate creative direction into systems.
  • Contribute to competitive multiplayer features and progression.
  • Mentor teammates through collaboration and feedback.
  • Communicate balancing goals and updates clearly across teams.

Skills

Combat balancing
Multiplayer design
Analytical thinking
Systemic design
Cross-functional collaboration

Job description

Senior Game Designer (Combat) - For Honor
Designer - Game Design - Montreal, Canada

Job Title

Job Title Senior Game Designer (Combat) - For Honor

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior Game Designer (Combat) on For Honor at Ubisoft Montréal, you will help shape and evolve the game’s multiplayer combat experience through balancing, systemic design, and feature development. You’ll play a key role in maintaining an engaging and rewarding player experience by analyzing gameplay systems, refining hero performance, and supporting the long-term evolution of the combat meta.

Working closely with cross-functional teams, you will contribute to combat balancing initiatives while helping align gameplay systems with the game’s creative direction and player needs. You will also support knowledge sharing and mentorship within the design team.

What you’ll do
  • Guide and support ongoing combat balancing initiatives in collaboration with the design team;
  • Analyze multiplayer gameplay systems, player behaviors, and combat data to identify balancing opportunities;
  • Refine hero abilities, move sets, and gameplay properties to support a fair and engaging player experience;
  • Evaluate the impact of gameplay changes across the broader combat ecosystem and player experience;
  • Prototype, implement, and iterate on gameplay adjustments and combat features;
  • Collaborate with directors and designers to translate creative intentions into gameplay systems;
  • Contribute to competitive multiplayer features and progression-related gameplay systems;
  • Identify gameplay issues and develop practical solutions for combat interactions and system improvements;
  • Mentor and support team members through collaboration, feedback, and knowledge sharing;
  • Communicate balancing goals, design decisions, and gameplay updates clearly across teams.
Qualifications

What you bring to the team

  • Experience designing and balancing combat systems or multiplayer gameplay features;
  • Understanding of competitive games, player motivation, progression systems, and long-term player engagement;
  • Ability to assess gameplay performance and identify balancing opportunities across interconnected systems;
  • Experience prototyping, tuning, and iterating on gameplay features;
  • Strong analytical and problem-solving skills related to gameplay and player experience
    Ability to collaborate effectively with multidisciplinary teams;
  • Clear communication and documentation skills;
  • Interest in melee combat systems and hero-based gameplay experiences.
What to send our way
  • Your CV highlighting relevant skills and experiences;
  • Portfolio or project examples demonstrating your game design and balancing work.
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