Gameplay Technical Lead (For Honor)

Hybride

Montreal

On-site

CAD 90,000 - 140,000

Full time

5 days ago
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Job summary

Ubisoft Montreal is seeking a Technical Lead Gameplay to guide a team focused on gameplay, animation, and UI. You will define the technical vision, plan roadmaps, and ensure high-quality code across platforms.

You’ll mentor engineers, oversee code reviews, and collaborate with other studios to drive innovation. You will stay current with industry advances, share best practices, and help your team grow while maintaining robust development pipelines and efficient workflows.

Qualifications

  • An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent.
  • Around 7 years of programming experience plus 2 years in technical leadership.
  • Strong understanding of game engines, systems, and languages; C++ required, C# asset.

Responsibilities

  • Define the technical vision and roadmap for gameplay, animation and UI.
  • Regularly meet with your programming team to discuss progress, tackle setbacks, share updates, present features, and discuss risks.
  • Mentor and motivate programmers, providing tools and pipelines to work efficiently and achieve quality.
  • Write elegant code customized to the hardware you’re working with.
  • Provide technical oversight by reviewing code and conducting validations.
  • Anticipate and address complex issues and propose adaptive solutions.
  • Coordinate with other leads to remove blockers and keep production moving forward.
  • Communicate with interdependent teams to exchange information.
  • Stay up to date on technology and industry standards and share best practices.

Skills

C++
C#
Programming
Mentorship
Communication

Education

Undergraduate degree in CS/Engineering

Tools

Anvil engine

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Technical Lead Gameplay, you’ll be an established leader, an expert in your field, who will rely on past learnings to guide decisions in the present and proactively plan for the future. Your primary focus will be on gameplay, but you'll also be expected to contribute to animation and UI.

You’ll steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.

With a responsibility to help your team of programmers develop their skills, you’ll coach and mentor them, empowering them to innovate and perform at their best.

Thanks to your expertise, credibility, and reliability, not only will developers on your project be able to turn to you for information and direction, but so will others. You’ll be a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.

What you’ll do
  • Define the technical vision within your area of specialization (gameplay, animation and UI) + plan its technical roadmap.
  • Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
  • Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
  • Write elegant code customized to the hardware you’re working with.
  • Provide technical oversight by reviewing code and making technical validations.
  • Anticipate and assess complex, escalated issues + propose adapted solutions.
  • Sync up with other technical leads to remove blockers and keep production moving forward.
  • Communicate with interdependent teams on other projects to exchange information.
  • Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
What you bring
  • An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
  • Around 7 years of programming experience + 2 years of technical leadership
  • A deep understanding of a variety of game engines (Anvil is considered an asset), systems, programming languages (C++ is required, C# is considered an asset), interdependencies, and critical issues
  • A previous experience on a live game is considered an asset
  • The ability to make informed, immediate decisions with minimal long-term impacts
  • A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
  • Excellent mentorship, interpersonal, and presentation skills
  • A highly innovative and collaborative spirit
  • Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
  • A desire to share your knowledge to push the boundaries of technology & help others improve your skills
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