Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Ubisoft

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

14 days+
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Ubisoft Montreal is seeking a Senior Character Rigger to create high-quality character rigs in 3DS Max, integrate them into our game engine, and support the AAA animation pipeline for a character-driven title.

You will collaborate with animation, technical art, and programming teams to optimize rigs for real-time performance and contribute to pipeline tools and best practices at Ubisoft Montreal.

Qualifications

  • Experience as a Character Rigger in the video game industry.
  • Strong knowledge of 3DS Max rigging pipelines.
  • Solid understanding of deformation, skinning, and control systems.
  • Experience with Python scripting for rigging pipelines.
  • Experience working on AAA game productions.
  • Understanding of real-time optimization and engine constraints.
  • Strong problem-solving skills and pipeline knowledge.
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

Responsibilities

  • Build user-friendly character rigs in 3DS Max and integrate them into the game engine.
  • Develop efficient skinning, deformation, and control systems.
  • Ensure clean export and seamless engine integration.
  • Support and improve animation pipelines and workflows.
  • Resolve rigging, deformation, and engine integration issues.
  • Optimize rigs for real-time performance.
  • Collaborate with animation, technical art, and programming teams.
  • Contribute to pipeline tools and best practices.

Skills

3DS Max rigging
Python scripting
AAA studio experience
Real-time optimization
Problem solving
Pipeline knowledge
Animation collaboration

Job description

Job Description

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animation, technical art, and programming teams;
  • Contribute to pipeline tools and best practices.
Qualifications
  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformation, skinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Character Rigger - [Rainbow Six Siege]
Senior Character Rigger - [Rainbow Six Siege]

Ubisoft • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000
Senior Character Rigger: AAA Real-Time Pipeline (Hybrid)
Senior Character Rigger: AAA Real-Time Pipeline (Hybrid)

Ubisoft • Montreal (administrative region)

Hybrid
CAD 90,000 - 130,000
Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]
Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]

Ubisoft • Montreal (administrative region)

On-site
CAD 90,000 - 120,000
Senior Rigger: Advanced Character Animation Systems
Senior Rigger: Advanced Character Animation Systems

Ubisoft • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Gameplay Animator - [For Honor]
Gameplay Animator - [For Honor]

Ubisoft Montréal • Montreal (administrative region)

On-site
CAD 65,000 - 90,000
Senior Gameplay Animator (AI) – [Far Cry]
Senior Gameplay Animator (AI) – [Far Cry]

Ubisoft • Montreal (administrative region)

On-site
CAD 80,000 - 120,000
Senior Character Artist (Rainbow Six Siege)
Senior Character Artist (Rainbow Six Siege)

Impleo • Quebec

On-site
CAD 90,000 - 130,000
Senior Character Artist (Rainbow Six Siege)
Senior Character Artist (Rainbow Six Siege)

Ubisoft • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Créateur.rice de systèmes animables (Rigger Sénior) - [Rainbow Six Siege]
Créateur.rice de systèmes animables (Rigger Sénior) - [Rainbow Six Siege]

Ubisoft • Montreal (administrative region)

On-site
CAD 90,000 - 130,000
Gameplay Animator - [For Honor]
Gameplay Animator - [For Honor]

Ubisoft Entertainment • Montreal (administrative region)

On-site
CAD 60,000 - 90,000