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Rigger (Senior)

Ubisoft Montréal

Montreal

Hybrid

CAD 55,000 - 75,000

Full time

Yesterday
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Job summary

A leading company in gaming seeks a skilled Rigger to bring characters and objects to life within their world. This role requires collaboration with multiple teams to create high-quality rigs, utilizing a variety of tools while adhering to artistic and technical constraints. If you're passionate about innovation and enjoy a creative, collaborative environment, this is a fantastic opportunity.

Qualifications

  • Minimum of 4-5 years in video game rigging, modelling, or animation.
  • Solid understanding of anatomy and cloth.
  • Knowledge of game engines is a plus.

Responsibilities

  • Collaborate with the art team and understand rigging needs.
  • Rig and skin characters and objects.
  • Work closely with animators to ensure believable model movements.

Skills

Problem-solving
Collaboration
Creativity
Communication
Organization
Flexibility
Resourcefulness

Education

Bachelor's degree in a relevant field (e.g., Animation, Game Design)

Tools

3DS Max
Maya
MotionBuilder
Unity
Unreal Engine

Job description

Be among the first 25 applicants

Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What You'll Do
  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references;
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.);
  • Find a balance between artistic aspects and technical constraints with the help of technical directors;
  • Partner with character modellers to troubleshoot models when needed;
  • Work closely with animators to make models move believably and overcome any motion-related limitations;
  • Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience;
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting;
  • Solid understanding of anatomy and cloth;
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills;
  • A highly collaborative, creative, and innovative spirit;
  • Flexibility and resourcefulness;
  • Motivation to reach out for feedback and adapt to it;
  • Knowledge of game engines (e.g., Unity or Unreal), a plus.
Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience, and skills.

About Us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

Seniority level
  • Mid-Senior level
Employment type
  • Full-time
Job function
  • Art/Creative
Industries
  • Entertainment

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