Motion Editor - ILM Vancouver

9095 ILM (Vancouver) Inc.

Vancouver

Hybrid

CAD 67,000 - 86,000

Full time

14 days+
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Job summary

ILM Vancouver is seeking a Motion Editor (Motion Capture Animator) to join the Coal Harbour studio in Vancouver. The role involves retargeting and editing body motion from motion-captured performances, delivering high-quality animations with a focus on motion blending and non-destructive workflows.

Hybrid work arrangement: 2-3 days onsite with occasional work from home. Candidates should have experience in high-end film VFX or video game industries and a showreel demonstrating mocap expertise.

Qualifications

  • Degree in Computer Science, Computer Visualization or Computer Animation or equivalent experience.
  • Proven experience with MotionBuilder, Blender, Nuance and/or Maya for mocap performances.
  • Showreel demonstrating work in high-end film VFX or gaming.

Responsibilities

  • Transfer motion between hierarchies (retargeting) independently and proficiently.
  • Improve/adjust actor performances non-destructively for high-quality output.
  • Adjust interactions between characters, props, environment, and terrain.
  • Enhance posture, gestures, and weight with finger/toe/tail animation.
  • Blend motions to create fluid transitions between clips.
  • Develop a keen eye for motion timing and posture.

Skills

Retargeting
Animation principles
Attention to detail
Collaboration
Problem solving
Motion timing
Mocap review

Education

Computer Science/Visualization/Animation degree

Tools

MotionBuilder
Blender
Nuance
Maya
Linux
Vicon Shogun Post

Job description

Job Posting Title: Motion Editor - ILM Vancouver Req ID: 10153246 Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio. This candidate will have proven experience in high end film/VFX or video game industry. The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending. The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions.
  • Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Job Requirements
Education / Experience:
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel.
Required Skills / Competencies:
  • Solid understanding of retargeting techniques
  • Good understanding of the principles of animation
  • Attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya,Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus
  • Excellent collaborative skills
  • Eagerness to learn and develop
Preferred Skills / Competencies:
  • Experience with Mocap animation Maya
  • Experience Technical Skills: Solid knowledge about Retargeting and Blending techniques
Join ILM

The hiring range for this position in Vancouver is C$67,000 to C$85,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment: ILM Vancouver

Job Posting Primary Business: ILM Vancouver

Primary Job Posting Category: Motion Capture - Studios

Employment Type: Full time

Primary City, State, Region, Postal Code: Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted: 2026-06-09

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