Senior Motion Editor - ILM Vancouver

The Walt Disney Company

Vancouver

Sur place

CAD 87 000 - 112 000

Plein temps

14 jours+

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Résumé du poste

ILM Vancouver is seeking a Senior Motion Editor to join our Coal Harbour studio. The role focuses on high-end film/VFX mocap workflows, blending, retargeting, and mentoring teammates.

The position requires a background in MotionBuilder/Blender/Maya with mocap, strong animation principles, and a keen eye for detail. Expect hybrid work 2-3 days on-site in Vancouver, BC.

Qualifications

  • Degree in Computer Science, Computer Visualisation or Computer Animation or equivalent experience.
  • Experience using MotionBuilder, Blender, Nuance and/or Maya for motion-captured performances.
  • Proven experience in high-end film VFX or video games with an up-to-date showreel.

Responsabilités

  • Transfer motion from one hierarchy to another (retargeting) independently and proficiently.
  • Respect actor/actress performances and adjust non-destructively to quality.
  • Adjust interactions between characters/props/environment/terrain.
  • Improve performance with finger/toe/tail animation and posture adjustments.
  • Blend motions to create fluid, believable transitions between clips.
  • Mentor junior team members and share techniques to push quality.

Connaissances

Retargeting techniques
Animation principles
Attention to detail
Problem solving
Collaboration
Mentoring

Formation

Computer Science / Visualisation / Animation degree

Outils

MotionBuilder
Blender
Nuance
Maya
Linux
Vicon Shogun Post

Description du poste

Job Posting Title: Senior Motion Editor - ILM Vancouver Req ID: 10153247

Job Description: This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Senior Motion Editor (Senior Motion Capture Animator) to join our team based in our Coal Harbour studio. This candidate will have proven experience in high end film/VFX or video game industry.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard
Job Requirements
  • Education / Experience: Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel
Required Skills / Competencies
  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Great attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya, Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
  • Capable of mentoring more junior team members
Preferred Skills / Competencies
  • Experience with Mocap animation
  • Maya Experience
Technical Skills
  • Strong knowledge about Retargeting and Blending techniques
JoinILM

The hiring range for this position in Vancouver is C$87,200 to C$111,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment

ILM Vancouver

Primary Business

ILM Vancouver

Primary Job Posting Category

Motion Capture - Studios

Employment Type

Full time

Primary City, State, Region, Postal Code

Vancouver, BC, Canada

Date Posted

2026-06-09

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