Senior Motion Editor - ILM Vancouver

Industrial Light & Magic

Vancouver

Hybride

CAD 87 000 - 112 000

Plein temps

Il y a 4 jours
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Résumé du poste

Industrial Light & Magic (Vancouver) is seeking a Senior Motion Editor to join our Coal Harbour studio. The role centers on retargeting and editing motion-captured performances to a high-quality standard, with a strong focus on motion blending.

The successful candidate will mentor junior team members, collaborate across teams, and work in a hybrid setup (2–3 days onsite with occasional remote work). Experience in high-end film VFX or video games is preferred, and proficiency with Maya, Blender,

Qualifications

  • Degree or equivalent experience in computer science/visualisation/animation.
  • Experience with motion-captured performances and high-end VFX.
  • Proven reel demonstrating relevant work in film/VFX or games.

Responsabilités

  • Transfer motion between hierarchies (retargeting) accurately and efficiently.
  • Improve actor performance non-destructively to achieve highest quality.
  • Adjust interactions between characters, props, environment and terrain.
  • Enhance motion with finger/toe/tail animation, posture and gesture improvements.
  • Blend motions to create fluid, believable transitions.
  • Mentor junior team members and share techniques to raise quality.

Connaissances

Retargeting techniques
Animation principles
Attention to detail
Problem solving
Motion timing & posture
Maya
Blender
Nuance
MotionBuilder
Linux
Vicon Shogun Post
Collaboration
Mentoring

Formation

Computer Science, Computer Visualisation or Computer Animation degree

Outils

MotionBuilder
Blender
Nuance
Maya
linux
Vicon Shogun Post

Description du poste

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Senior Motion Editor (Senior Motion Capture Animator) to join our team based in our Coal Harbour studio.

This candidate will have proven experience in high end film/VFX or video game industry.

The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.

The Senior Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.

We are expecting the candidate to teach and mentor more junior team members.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard
Job Requirements
Education / Experience:
  • Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel
Required Skills / Competencies
  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Great attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya, Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
  • Capable of mentoring more junior team members
Preferred Skills / Competencies
  • Experience with Mocap animation
  • Maya Experience
Technical Skills
  • Strong knowledge about Retargeting and Blending techniques
Benefits

The hiring range for this position in Vancouver is C$87,200 to C$111,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Disclaimer

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

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