Minecraft Graphics Engineer: Rendering & Shaders

SkyBox Labs

Burnaby

Hybrid

CAD 83,000 - 140,000

Full time

6 days ago
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Benefits offered by this job

Annual bonus
RRSP matching
Health benefits
Hybrid work model
Vacation leave

Job summary

SkyBox Labs is seeking an experienced Graphics Engineer to join our Minecraft engineering team. You will contribute to rendering engine and visual pipeline, implementing features and maintaining systems for millions of players.

We value collaboration across cross-functional teams, with a focus on core rendering infra, shader work, and multi-platform graphics support. Hybrid work model in Burnaby, BC, Canada.

Qualifications

  • 3-5+ years of software engineering experience in game development, focused on graphics and rendering.
  • Strong C++ proficiency with memory management and performance.
  • Experience with modern graphics APIs (DirectX 12, Vulkan, Metal).
  • Shader development experience (HLSL/GLSL).
  • Solid understanding of 3D math and rendering fundamentals.

Responsibilities

  • Contribute to rendering engine, pipelines, and shading systems.
  • Profile, debug, and optimize rendering performance across platforms.
  • Implement visual features and support cross-platform rendering.
  • Collaborate with cross-functional teams to shape visual direction.

Skills

C++
Graphics APIs
Shader development
3D math
Cross-platform

Job description

SkyBox Labs is seeking an experienced Graphics Engineer to join our Minecraft engineering team. You will contribute to rendering engine and visual pipeline, implementing features and maintaining systems for millions of players.

We value collaboration across cross-functional teams, with a focus on core rendering infra, shader work, and multi-platform graphics support. Hybrid work model in Burnaby, BC, Canada.

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