Lead Motion Editor - ILM Vancouver

9095 ILM (Vancouver) Inc.

Vancouver

Hybrid

CAD 100,000 - 128,000

Full time

14 days+
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Job summary

ILM Vancouver is seeking a Lead Motion Editor to join our Coal Harbour studio. The role focuses on retargeting and editing motion of realistic performances to high quality standards, with emphasis on motion blending and non-destructive workflows.

The candidate will lead the team, mentor juniors, and collaborate with the Global Moedit Supervisor to ensure smooth department operations and ongoing process improvements.

Qualifications

  • Education in Computer Science, Visualization or Animation or equivalent experience.
  • Experience with motion capture pipelines and high-end VFX/film workflows.
  • Proficiency with motion retargeting, blending and non-destructive editing.

Responsibilities

  • Transfer motion through retargeting independently and proficiently.
  • Improve performance non-destructively to reach high-quality results.
  • Adjust interactions between characters, props and environment.
  • Enhance animation with finger/toe/tail motion and posture changes.
  • Blend motions for fluid transitions between clips.
  • mentor junior team members and share techniques.

Skills

Retargeting techniques
Animation principles
Attention to detail
Communication skills
Problem solving
Motions timing & posture
Mentoring
Collaboration

Education

Degree in Computer Science/Animation/Computer Visualization

Tools

MotionBuilder
Blender
Maya
Nuance
Linux
Vicon Shogun Post

Job description

Job Posting Title

Lead Motion Editor - ILM Vancouver Req ID: 10153249

Job Description

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is looking for a Lead Motion Editor (Lead Motion Capture Animator) to join our team based in our Coal Harbour studio. This candidate will have proven experience in high end film/VFX or video game industry. The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending. The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. Acts as the lead and point of contact for the discipline throughout. They will be tasked with developing new methodologies, refactoring existing workflows, troubleshooting issues and more. The Lead Motion Editor will collaborate with the Global Moedit Supervisor and ensure the department is running smoothly. We are expecting the candidate to teach and mentor more junior team members.

Primary Responsibilities
  • Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
  • Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
  • Adjusting interaction and contacts between characters/props/environment/terrain
  • Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
  • Blending of motions.
  • Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
  • Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard
  • Leading the team on projects and helping with technical requests.
  • Taking care of dailies when the supervisor is not available
Job Requirements
  • Education / Experience: Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
  • Previous experience using MotionBuilder,Blender, Nuance and/or Maya with motion-captured performances
  • Proven experience in high end film VFX and an up to date showreel
Required Skills / Competencies
  • Great understanding of retargeting techniques
  • Great understanding of the principles of animation
  • Great attention to detail and communication skills
  • Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
  • Sharp eyes for motion, timing and posture
  • Background in using Maya, Blender, Nuance and/or Motion Builder
  • Background in using Linux and Vicon Shogun Post is a plus.
  • Excellent collaborative skills
  • Eagerness to learn and develop
  • Capable of mentoring more junior team members
Preferred Skills / Competencies
  • Strong experience with Mocap animation
  • Maya Experience
Technical Skills
  • Strong knowledge about Retargeting and Blending techniques
Application

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

Salary and Benefits

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment

ILM Vancouver Job Posting Primary Business: ILM Vancouver Primary Job Posting Category: Motion Capture - Studios Employment Type: Full time Primary City, State, Region, Postal Code: Vancouver, BC, Canada Alternate City, State, Region, Postal Code: Date Posted: 2026-06-09 Learn more about us.

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