Lead 3D Environment Artist — Siege Map Production

Hybride

Montreal

On-site

CAD 100,000 - 150,000

Full time

33 hours ago
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Job summary

Ubisoft Montréal is seeking a Team Lead for 3D Environment Art to guide the Modeling and Texture team for Rainbow Six Siege map production. You will own quality, progress, and delivery while coordinating with cross-functional teams.

You’ll hire, mentor, and review artists, balance workloads, and drive asset pipelines to meet artistic and technical goals. This is a hands-on leadership position in a studio environment.

Qualifications

  • Experience in video game environment art and asset production.
  • Experience guiding or coordinating artists in a game dev setting.
  • Knowledge of game development pipelines and content workflows.

Responsibilities

  • Lead and develop the Modeling and Texture team, including hiring onboarding and retention efforts.
  • Hold one-on-one meetings, coaching sessions, and performance reviews.
  • Plan and balance workload, capacity, priorities, and delivery commitments.
  • Track tasks, bugs, and progress in Jira and communicate status and risks.
  • Set and track asset and texture plans with art leads to meet map production needs.
  • Support artists to meet artistic, technical, and production requirements.
  • Review models and textures for quality and integration needs.
  • Oversee modeling, texturing, and polish through final delivery within budgets.
  • Coordinate with level art, art direction, production, and tech teams on needs.
  • Improve workflows and production practices through knowledge sharing.

Skills

Environment art
Mentoring artists
Shipped game
Pipeline knowledge
Organization
Communication
Problem-solving
Jira
Perforce
Rainbow Six Siege knowledge

Tools

Jira
Perforce

Job description

Ubisoft Montréal is seeking a Team Lead for 3D Environment Art to guide the Modeling and Texture team for Rainbow Six Siege map production. You will own quality, progress, and delivery while coordinating with cross-functional teams.

You’ll hire, mentor, and review artists, balance workloads, and drive asset pipelines to meet artistic and technical goals. This is a hands-on leadership position in a studio environment.

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