Junior Rendering Engineer, VFX Tools & Shaders

HellaGoodAudio

Vancouver

On-site

CAD 75,000 - 95,000

Full time

14 days+

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Benefits offered by this job

Extended healthcare from day 1
100% premiums covered by Image Engine
8 paid Health and Wellness days per yr

Job summary

Image Engine in Vancouver, BC, is seeking a Junior Software Engineer - Rendering to help build our Look Development and Lighting tools atop Gaffer. You will work with our Rendering team on offline and real-time workflows, contributing to shader work, tools, and pipelines used across feature projects.

Join a collaborative studio known for cinematic visuals and a culture that values innovation. This 1-year contract offers hands-on experience with Arnold, OSL/GLSL, and modern GPU workflows while

Qualifications

  • 2+ years in VFX/Animation/Games software development.
  • Strong background in computer graphics and rendering.
  • Masters/PhD in computer science is an asset.

Responsibilities

  • Design, implement and support rendering tools and workflows.
  • Collaborate with artists and TDs on LookDev and Lighting needs.
  • Identify bottlenecks in shading, lighting and rendering pipelines.
  • Contribute to Cortex and Gaffer open source projects.
  • Document and maintain tools, scripts, and plugins.
  • Stay current with LookDev and Rendering trends (CPU/GPU).

Skills

Rendering fundamentals
Arnold shader tools
OSL / GLSL
C++ / Python
Maya / Katana / Nuke
USD / Alembic / VDB
Gaffer / Cortex familiarity
Linux development

Education

Bachelor's in CS / related field
Master's or PhD asset

Tools

Maya
Katana
Nuke
Cortex
Gaffer

Job description

Image Engine in Vancouver, BC, is seeking a Junior Software Engineer - Rendering to help build our Look Development and Lighting tools atop Gaffer. You will work with our Rendering team on offline and real-time workflows, contributing to shader work, tools, and pipelines used across feature projects.

Join a collaborative studio known for cinematic visuals and a culture that values innovation. This 1-year contract offers hands-on experience with Arnold, OSL/GLSL, and modern GPU workflows while

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