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Concepteur Technique

Frostbite

Montreal

On-site

CAD 70,000 - 90,000

Full time

3 days ago
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Job summary

Join a leading gaming company as a Technical Designer on the Frostbite development team. You will work closely with engineering to create tools for game teams, ensuring high-quality interactive environments. This role requires collaboration across teams and a strong understanding of physics in game development.

Benefits

Paid time off
New parent leave
Free games

Qualifications

  • 2+ years of experience developing and shipping games with dynamic physics.
  • Collaboration experience with large teams across multiple studios.

Responsibilities

  • Become a power-user of Frostbite’s physics tools.
  • Help establish best practices for physics, collision, destruction.

Skills

Collaboration
Problem Solving

Tools

Lua
Python

Job description

Join to apply for the Concepteur Technique role at Frostbite

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Join to apply for the Concepteur Technique role at Frostbite

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to cater to each game while working hand-in-hand to prioritize what to build.

What does a Technical Designer do?

As a Technical Designer on the Frostbite development team, you will report to the Technical Art Director and work with the engineering team to ensure features and workflows are built with a content creator mindset. You will help create powerful tools that enable multiple game teams to make an impact and ship excellent games.

You Will

  • Become a power-user of Frostbite’s physics tools to guide tool development and support game teams in creating interactive, responsive environments with scalable performance.
  • Help establish and document best practices for high-quality physics, collision, destruction.

You Will Need

  • 2+ years of experience developing and shipping games with performant, dynamic physics and an understanding of the technical requirements to achieve those results.
  • Collaboration experience with large teams across multiple studios and time zones.

Bonus

  • Knowledge of visual scripting, Lua, Python, or similar languages.
  • Past experience contributing to at least two game titles as a physics specialist.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We foster leadership that brings out your potential, and create space for learning and experimenting, empowering you to do great work and pursue growth opportunities.

Our benefits program focuses on physical, emotional, financial, career, and community wellness to support a balanced life, including paid time off, new parent leave, free games, and more. We nurture environments where our teams can always bring their best.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We also consider employment-qualified applicants with criminal records in accordance with applicable law. EA provides workplace accommodations for qualified individuals with disabilities as required by law.

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