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Vehicle Artist - ExDev

Ripple Effect Studios

Vancouver

Hybrid

CAD 73,000 - 102,000

Full time

Yesterday
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Job summary

Ripple Effect Studios is seeking a Vehicle Artist - ExDev to oversee the quality of external vehicle assets for the Battlefield franchise. The role involves reviewing assets, guiding external developers, and ensuring high visual standards, with opportunities for on-site and hybrid work in Vancouver.

Benefits

Vacation
Sick leave
Parental leave
Health coverage
Dental coverage
Vision coverage
Life insurance
Disability insurance
Retirement plans
Potential bonuses
Equity

Qualifications

  • At least 3 years of experience with realistic vehicle art in game titles.
  • Experience guiding or working with outsource artists.

Responsibilities

  • Review and provide feedback on externally created vehicle assets.
  • Create briefs and organize packages for external production.
  • Integrate assets into the game, ensuring they meet visual and performance standards.

Skills

Realistic vehicle art
Hard surface asset workflows
PBR texturing
Art style communication

Job description

Join to apply for the Vehicle Artist - ExDev role at Ripple Effect Studios

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story—a community that connects globally, where creativity thrives, new perspectives are invited, and ideas matter. Our team makes play happen.

About Ripple Effect Studios

Ripple Effect, part of Battlefield Studios alongside Criterion, DICE, and Motive, focuses on defining the future of the Battlefield franchise. We are committed to quality and innovation, with studios in Los Angeles and Vancouver. We are looking for a Vehicles Artist - ExDev to oversee external vehicle assets' quality and consistency, guiding external developers to meet our standards. The role offers on-site and hybrid options in Vancouver.

What You'll Do

  • Review and provide feedback on externally created vehicle assets and cosmetics.
  • Create briefs and organize packages for external production.
  • Finalize assets by making visual and technical adjustments.
  • Integrate assets into the game, ensuring they meet visual and performance standards.
  • Create content for seasonal releases.
  • Coordinate vendor communication with internal teams.
  • Support external art training and documentation.

What We Are Looking For

  • At least 3 years of experience with realistic vehicle art in game titles, including work with external partners.
  • Knowledge of hard surface asset workflows, modeling, and PBR texturing.
  • Experience guiding or working with outsource artists.
  • Ability to match and communicate art styles to external artists.

Compensation and Benefits

In British Columbia, the pay range is CAD 73,200 - 101,700, depending on location and experience. Benefits include vacation, sick leave, parental leave, health / dental / vision coverage, life and disability insurance, retirement plans, and potential bonuses / equity.

About Electronic Arts

EA offers a diverse portfolio of games and experiences worldwide, fostering an environment of creativity, resilience, and growth. We support our teams with comprehensive benefits and an inclusive workplace. EA is an equal opportunity employer committed to diversity and inclusion.

  • Seniority level : Mid-Senior level
  • Employment type : Full-time
  • Job functions : Design, Art / Creative, IT
  • Industry : Computer Games

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