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Environment Artist - ExDev - Battlefield

Avature

Burnaby

Hybrid

CAD 89,000 - 123,000

Full time

30+ days ago

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Job summary

Join a dynamic team as an Environment Artist, where creativity meets technology in crafting immersive gaming experiences. This role offers the chance to work with a diverse group of professionals dedicated to quality and innovation. You'll be responsible for onboarding vendors, creating asset briefs, and polishing submissions to ensure they meet the high standards of the Battlefield franchise. With a hybrid work model, you can enjoy flexibility while contributing to a storied franchise that has captivated millions. If you have a passion for game design and a desire to push the boundaries of what's possible, this is the opportunity for you.

Benefits

3 weeks vacation
10 days sick time
Paid parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Bonus eligibility
Equity options

Qualifications

  • 3+ years of experience with game engines like Unreal or Unity.
  • Strong technical fundamentals in 3D modeling software.

Responsibilities

  • Create detailed asset briefs for external vendors.
  • Coordinate communication between external vendors and internal art teams.

Skills

3D Modeling
Game Engines (Unreal, Unity)
Maya
Blender
Photoshop
Substance Painter
Physically Based Rendering
Asset Fidelity Techniques

Tools

Maya
Blender
Photoshop
Substance Painter
Unreal Engine
Unity

Job description

Role ID: 207380

Worker Type: Regular Employee

Studio/Department: Flexible Work Arrangement

Work Model: Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

Now, we're looking for an Environment Artist to help us craft the next Battlefield. This is a hybrid or onsite role in our Vancouver studio.

As an Environment Artist on our ExDev team, you will focus on assets produced by our suite of external vendors. You will help onboard vendors, create asset briefs, review their submissions, and polish their pieces to final. You will report to our Line Director for Art who's based in our Marina Del Rey studio location.

Responsibilities
  • Create detailed asset briefs for external vendors.
  • Help onboard new vendors and review the asset submissions from existing vendors.
  • Ingest external vendor assets to the engine, and polish them to final.
  • Coordinate communication between external vendors and internal art teams.
  • Gather reference materials based on the established art direction for the project.
Qualifications
  • Technical fundamentals with working knowledge of Maya, Blender or similar 3D modeling software and Photoshop & Substance Painter for texturing purposes.
  • 3+ years of experience working with game engines like Unreal or Unity.
  • Experience working with physically based rendering pipelines.
  • Experience pushing asset fidelity and learning new production techniques.
Compensation and Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • Base Salary Range: $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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