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Character Artist - ExDev

Electronic Arts

Vancouver

Hybrid

CAD 70,000 - 110,000

Full time

17 days ago

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Job summary

An innovative studio is seeking a Character Artist to oversee the quality of externally developed character assets. This role involves guiding external developers to ensure artistic consistency and performance standards are met. You will engage in art review meetings, create briefs, and finalize assets while nurturing talent in others. Join a passionate team dedicated to crafting immersive experiences and take part in shaping the future of a beloved franchise. If you have a strong background in character art and a collaborative spirit, this opportunity is perfect for you.

Benefits

3 weeks vacation per year
10 days sick time
Paid parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Free games

Qualifications

  • 3+ years experience in character art for games with external partners.
  • Proficiency in Maya, ZBrush, and Substance Painter required.

Responsibilities

  • Review and provide feedback on character cosmetics from external developers.
  • Create briefs and organize production packages for external teams.

Skills

Character Art Direction
3D Asset Management
External Partner Collaboration
Visual and Technical Adjustments

Education

Bachelor's Degree in Art or related field

Tools

Maya
ZBrush
Substance Painter
Marvelous Designer

Job description

Role ID

208057

Worker Type

Regular Employee

Studio/Department

Flexible Work Arrangement

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Character Artist - ExDev to oversee the quality and artistic consistency of externally developed character assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:
  • Review and provide feedback on externally created Character cosmetics.
  • Create briefs and organize packages for external production.
  • Finalize assets by making visual and technical adjustments.
  • Participate in relevant art review meetings.
  • Create content for seasonal releases on a cyclical basis.
  • Help coordinate vendor communication to the internal team.
  • Support external art training and documentation.
What We Are Looking For:
  • 3+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
  • Proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer.
  • Experience with character anatomy, proportions, and dynamic posing.
  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
  • Experience managing a backlog, working with estimates and delegating tasks to others.
  • Experience managing outsource or co-dev relationships.
  • Experience managing 3D assets in different stages of completion.
Next Steps:

Apply with resume AND portfolio

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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