Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield

Motive Studio

Montreal

On-site

CAD 120,000 - 160,000

Full time

14 days+

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Job summary

Motive Studio in Montreal is seeking a Senior Core Software Engineer to craft high-quality C++ code for Battlefield titles. You will focus on performance, memory efficiency, and low-level platform work, collaborating with the Frostbite team and DICE to push technology forward.

You will be part of a studio that values bold ideas, inclusive culture, and growth. Expect opportunities to influence live titles and shipping workflows while maintaining a strong emphasis on code quality and engineering

Qualifications

  • Proficient in C++ with strong debugging skills.
  • Experience optimizing for CPU performance and memory usage.
  • Low-level programming experience.
  • Experience debugging difficult bugs.
  • Motivated to achieve with an eye towards quality.
  • Good communicator.

Responsibilities

  • Write high-quality, maintainable C++ code as a Senior Core Software Engineer.
  • Collaborate with Frostbite development team and other studios to adopt new technology.
  • Lead by example, embrace change, and drive improvement across live titles.

Skills

C++
CPU optimization
Low-level programming
Debugging
Quality-focused
Communication

Tools

Game engines
Art content pipelines

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Core Software Engineer

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD
Motive

Based in Montreal, a city booming with culture, art, creativity, and technology - we play with purpose and are dedicated to making legacy-defining games.

We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

Responsibilities

We are looking for a Senior Core Software Engineer with experience writing high-quality and maintainable code in C++. We find added value in candidates with expertise in optimizing for CPU performance and memory usage, and low-level understanding of the console and PC platforms.

We need your bravery to challenge existing ideas. You can identify the small things that make a big difference. You listen to other people's ideas, know how to embrace change, and you lead by example.

Reporting into Technical Lead, you will be a part of ensuring the studio and our live titles to adopt new technology and always improve the way we work. As an engineer, your ideas and implementations will change how DICE creates games. From within DICE and EA, being in a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities.

Requirements
  • Experience with C++
  • Experience with optimizing for CPU performance and memory usage
  • Experience with low level programming
  • Experience debugging difficult bugs
  • Motivated to achieve with an eye towards quality
  • Good communicator
Bonus Qualifications
  • Experience with game engines, art content pipelines and workflows
About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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